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dgz345 ✭✭

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dgz345
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  • ignore post its hard to ignore it. just because you say ignore it
  • meh typo xD its was mostly to check if the other converted correctly
  • *code* this worked and it hides them when you buy them I was trying something different. I still have a lot to learn. :p i also made another quick script. that shows the requirements for unlocking an achievement/upgrade http://pastebin.com/m1z2D…
  • i also made another quick script. that shows the requirements for unlocking an achievement/upgrade http://pastebin.com/m1z2Dibr Bookmarklet: javascript:(function(){with(document)(head.appendChild(createElement('script')).src='http://pastebin.com/…
  • i also made another quick script. that shows the requirements for unlocking an achievement/upgrade http://pastebin.com/m1z2Dibr Bookmarklet: javascript:(function(){with(document)(head.appendChild(createElement('script')).src='http://pastebin.com/…
  • I just tested that and it overrides the default css. If I click it to show them again it messes it up. l('saveBox').innerHTML += "
    Hide bought upgrades
    "; var style = document.createElement('style'); style.type = 'text/cs…
  • Wrote something quick that will add a button to show/hide bought upgrades. Sometimes in games it can be hard to scroll through looking for the ones you haven't bought when there are a lot. l('saveBox').innerHTML+= …
  • This will show the building/resource amounts needed but not show the ones unlocked from buying upgrades achievements = '\n' for(i in Game.achievements) { if(Game.achievements[i].won == 0) { achievements += Game.achievements[i].name + ': \n' f…
  • To much French. You are not going to translate the game Into French? I've made a script that generates a script where you just have edit the English to French. Then save that script and volla you have created a language patch! You know how some p…
  • To much French. You are not going to translate the game Into French? I've made a script that generates a script where you just have edit the English to French. Then save that script and volla you have created a language patch!
  • Updated my multibuy mod as requested btw. I tried to make sure you can't sell with it when you aren't supposed to but I haven't fully tested that yet. I compared your multi buy to mine. But you don't use the buildings sellable property. I haven't …
  • It doesn't help that the sell button is effectively on the same 'button' as the buy one due to how Orteil coded it. If you add a sell all button then a confirm would be needed also. I sometimes click sell by mistake. http://pastebin.com/Ssa08w6T …
  • But you will need to refresh the page atm when unlocking the new building. When it runs it checks every building currently visible and adds them to the list. you could add the check in the "update store" function. I'm trying to keep clear of e…
  • But you will need to refresh the page atm when unlocking the new building. When it runs it checks every building currently visible and adds them to the list. you could add the check in the "update store" function.
  • Hey Tellurium.There are a brazilians in this forum too...and most doesn't know at least intermediate english like me.Well, i want to ask to you if i can....translate the....Humm....English parts.... of the game.... Please?I'll translate and send you…
  • http://imgur.com/PBP9ey5 it is time to expose all the secrets ._. now to just change the file so that the starting cash is 0 pre 2.0 yay, on a sidenote im still waiting on a new laptop before I start this game properly >.<</blockquote> …
  • http://pastebin.com/fTM0EjT8 javascript:(function(){with(document)(head.appendChild(createElement('script')).src='http://pastebin.com/raw.php?i=fTM0EjT8')._})(); new script released. works when you have resources named menu (so it works with WD a…
  • thinking about a userscript i could make. making those menus clickable ____Prestige__ for example. that would hide everything below until the next menu. and if you press again it will show it. is it something ppl would want?
  • its just this line return num + nums[i - 1] needs to be like this return num +" "+ nums[i - 1] What difference does that make? Cause it seems to work fine for me. I just copy/pasted Zyzzyzus' code and edited the nums. in your case the space is …
  • its just this line return num + nums[i - 1] needs to be like this return num +" "+ nums[i - 1]
  • Maybe just only show the first 5 digits after the decimal. http://forum.dashnet.org/discussion/4625/igm-bookmarkletsscripts/p1 post one. zy have made a short number so it shows ['k','M','B','T','Qa','Qi', 'Sx', 'Sp', 'Oc', 'No', 'De', 'UnD', 'DuD'…
  • nice going. http://pastebin.com/LzFS7GbR (IGM Close Popups)
  • new script out http://pastebin.com/LzFS7GbR IGM Close popups adds an button to close all popups like in CC
  • Upgrades Unlocked: 287/299 (96%) Achievements Unlocked: 145/147 (99%) WTF i'm missing ??? is there a script to see what you have not unlocked? what i know such script does not exist but it would be easy to type a small code in the console to ge…
  • still some achievements and upgrades to go... how can I see how many upgrades and achievements I have unlocked so far? I don't have that Achievements Unlocked: and Upgrades Unlocked: You appear to have missed a thread. i created a script …
  • still some achievements and upgrades to go...
  • Thanks, it works now. // ==UserScript== // @name IGM scripts // @namespace deleteduser // @include http://orteil.dashnet.org/experiments/idlegamemaker/* // @version 1 // @grant none // ==/UserScript== var readyCheck …
  • i updated the counter. http://pastebin.com/MC2zVgkX now also decreases if you lock the upgrades.
  • Edit: Currently the greasemonkey script wont work with anything but the short numbers. I am going to create a proper one when I can be bothered. what do you mean by this? greasemonkey can access everything on the page It tries to run before ev…
  • My number one request for Orteil if he ever starts working on IGM again is the ability for upgrades & achievements to give resources, so we can finally have upgrade/achievement counters. I don't if a counter would be possible for Zyzzy to do, b…