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Faster Ticks

100lol100lol Posts: 1,762Member, Wiener ✭✭✭✭
If we have 1 month per second why cant we have 1 YEAR per second
like i have 300 years of fast ticks right now and it would be pain to drain them
Insert something purposely unfunny here


  • gneratororgneratoror Posts: 145Member ✭✭
    Yeah he should implement it, maybe to balance, make it hallf the worth
    EX: if you have 2 days for fast ticks, you should have 1 for hyperticks, this will last 600 times less
    "First off, you should read my name again." -Uiomanca[n]t
    I am no way profesional
  • geekahedrongeekahedron Posts: 26Member ✭✭
    edited April 2017
    There are practical limits to how fast the game can actually run on your computer and process everything that is supposed to happen for each tick. It may be possible to simply remove the speed limitations and process each tick as fast as your computer will allow, but I suspect that running a year per second would be pretty taxing if even possible on even a powerful computer.
    Post edited by geekahedron on
  • gneratororgneratoror Posts: 145Member ✭✭
    Good point there, fast ticks are already laggy, and fast ticks are already better than normal idling in a game, maybe a inmediate fastforward of a year
    "First off, you should read my name again." -Uiomanca[n]t
    I am no way profesional
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