hi all this is my game craft clicker 2.0.1.0 Beta
http://orteil.dashnet.org/experiments/idlegamemaker/?game=0HBxkpKfthe game is currently in beta and i would appreciate any help with the balancing, once one tier of items has been balanced then i will start working on next tier in the beta, releasing the previous version to the main game
currently i need to know items that need nerfs so that tier 1 is perfectly balanced, we do want this tier to be a bit easy and for the game to get harder the further on you get
regarding acheivements i can have multiple give a very miniscule buff instantly or have something for getting all archeivements in a tier which gives a straight out buff
latest update: Tin tier, added a fix to an upgrade not locking
planned update: energy balances, item tiers, stopping power creep
credits
mastersparky
- the channalog idea really, a couple of sections pointing out errors i made in my codeing
orteil
- making the engine that im using to code this aswell as being my general inspiration
Purge2202
- provided information in a post that i was always trying to work out on hideing things after being purchased
Cookie
- provided the idea of classes, of course i have my own approach to them but the idea in general
Anon9mous
- provided the idea of using a currency for upgrades
Uiomancant
- idea of the xp upgrades though i was likely to make them anyway
FutureBetaTesters
- help me to balance the game and make it more enjoyable for the wider community who choose to play it
p.s. anyone is free to use my code, ask me questions regarding codeing with this engine i just dont appreciate people changing my code to be for example the exact same but every identifier is named differently
Comments
edit: ok, after getting the iron axe everything is fine again
0x72E3e570F8234E39f89953DD879d3a65D914A3C0
Btw: Is there no other way to make refined iron, than to click them?
third tier furnace
refined iron auto maker
buff autoclick to 1.4
add in cost per second items to require the cost per sec so that you cant go into negative resources
diamonds should be 1k advanced plates, 500 eu idk why the option hasnt shown up in ur game yet, its 3 30am and i will handle any further issues tommorow if its not popping up
Other then that it's pretty good.
It seems that's the hump to get over. working my way to it.
So in my opinion there is still a lot of balancing of the ressources needed.
speedhump from stone to iron is fine
from there the speedhumps start to get a bit slow, what im doing is trying to avoid creating a wall, each new tier i still want it to be a hump i have balanced it to production of advanced plates so far
re on this 1.4x clicking breaking the game i noticed this and tested it myself the game works in a way that it only takes whole numbers of the resource it makes so you may have to click various times to get the extra resource but it ends up the same with equal amounts of resources used
please note i do know that diamond buildings are extremely expensive from what i checked when i get to them i will see how much i need to reduce the price by, advanced plate seems to be fine, making power pickaxes and balancing coal to autocrafters of refinediron i find to be needed a lot to bring it up to that point which is fine
as for stone and iron, you may also see this with wood if your not spending it i may add in new ways to spend the resource later on however i expected as such and it doesnt really matter, it can be used for a slight increase to production currently
regarding the leveling system i noticed it was a bit slow further on so i made it easier, finding a threshold level where i will add a new feature that will make xp gaining much better
i made a few of the level requirements for early automated production a couple of levels lower also
hope this helps :)
edit* also making plate forger produce faster and adding in a power mouse for 2000 advancedplate unlike the usual 5000 because creating the advanced plates i have seen as a big issue, forgery costs too much and goes up too fast to start out with being reduced to 4000
diamond pickaxe reduced to be easier earlier on and machines reduced in price greatly
Right now tho with the new upgrades coal is going to bring everything to a grinding halt, I'm at -300 a second atm when I refreshed.
Hmmm either a way to turn stone into coal or adding to the coal gain when you buy axes and pickaxes should help it. It seems like it doesn't matter what one you get the coal increase is always extremely minor while wood goes up 50 to 100
Also the diamond building aren't really the expensive with nothing above them yet, playing normally your just going to keep buying diamond pickaxe after pickaxe till your making more diamonds a second then advanced plates.
on a sidenote an upgrade that increases the amount a forger does is definetly going to be put in alongside changing the click upgrades to only affect maybe 1 above their tier and below to stop you trying to get the resources to click once and get 100s of the next tier sraight out its too hard later on and other resources that are lower you will want that to exist
Gold mines: they use refined iron to get gold! refined iron is way more important and a lot harder to get than gold.
Blacksmith: coal for iron?? again coal is rarer than iron.
Macerator: You get so much stone without this allready and there isn't even a way of spending stone that doesn't feel like throwing it out the window. And now you even want me to use my precious coal for it (even if it is only a small amount).
Power tools: Advanced plates are the most valuable and hardest to get ressource and i should spend to get just a little bit extra from ressources which i can get many other cheaper ways.
Diamond farms: why? (even after the last update they are still useless).
Black smith and gold mines were good for a little while until you were able to afford a few Iron pickaxes/Gold pickaxes but after that sell them off. Macerators I've never used, maybe something to turn Stone and EU into coal with be good, Same with diamond farms.
There is a use for power tools tho, After you hit diamond and have a good stream of advance plates auto producing you can afford a couple of power tools and they do give a decent amount of wood and coal to get more coal.
What I'm currently at.
Resources
47,809 xp (27.6/s)
96,222,867 Wood (1,155.1/s)
98,709,271 Stone (25,414.9/s)
30,559 Coal (45.8/s)
15,187,317 Iron (2,399.8/s)
658,797 Refined Iron (294/s)
2,077,414 Gold (808.9/s)
25,692 Advanced plate (39/s)
6,349,288 Energy (70/s)
308,323 Diamond (122.4/s)
prestige system confirmed come craft clicker 2.0~!
please refresh your game, the update has now been completed, as for the recepies before i make the wiki,
gives 1 Cobolt for 1200 EU, 1000 AdvancedPlate, 2000 Diamond
gives 1 ChiseledCobolt for 500 Cobolt, 100 Diamond, 1000 AdvancedPlate, 1000 EU
gives 1 EmpoweredCobolt for 500 ChiseledCobolt, 1000 Diamond, 1000 AdvancedPlate, 5000 EU
gives 1 Mythril for 1000 EmpoweredCobolt, 5000 AdvancedPlate, 5000 EU
gives 1 ChiseledMythril for 500 Mythril, 5000 AdvancedPlate, 5000 EU
gives 1 EmpoweredMythril for 500 ChiseledMythril, 25000 AdvancedPlate, 25000 EU
gives 1 Adamantite for 1000 EmpoweredMythril, 25000 AdvancedPlate, 25000 EU
gives 1 ChiseledAdamantite for 500 Adamantite, 25000 AdvancedPlate, 25000 EU
gives 1 EmpoweredAdamantite for 500 ChiseledAdamantite, 50000 AdvancedPlate, 25000 EU, 5000 EmpoweredMythril, 5000 EmpoweredCobolt
At least now I know I should save up my resources so I can get past them sooner.
(Yay! That took WAY too long...)
I assume they get even bigger as the game goes on...
edit after testing, getting to mythril and adamantite is way too hard, made easier