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Gates to Hell: Open alpha [Build 57]

245

Comments

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    Any balance issues? I do really want to hear about anything that doesn't look right.
    Also, some of the pictures are coming along nicely.

  • Dungeon_SnakeDungeon_Snake Member Posts: 108 ✭✭
    make the base building costs a lot higher
    I live on earth
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    Build 18 is out with increased building and upgrade costs. Also there is a new line of upgrades for the mouse.

    Fixed the upgrades not unlocking and changed some prices and productions again.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    Just a little update on how things are going: The pictures are being really annoying. Also I realised some upgrades prices were wrong, I fixed them and ran them through my formula. So they should be nice and high. You might see a patch later. I'm not sure though. I might just stop the new balancing at devils for now.

    Build 19 is out. The new upgrading format goes up to devils currently. After a few builds I will start putting endgame things in, Also A system that hopefully is new will be trialing soon^TM

    Build 19(2) is out! Horror have been converted to the new system. (I had time) And I still have time for some upgrades. Hooray for content!
    Post edited by Uiomancant on

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    The finalised upgrade system is finished!

    This is how it goes:
    The first upgrade is 10x the cost of the building cost of the amount of buildings you need to have for the upgrade. The next upgrade is 11x, the next one is 12x and so on.

    However I plan on implementing a tier system. So the higher tier building will increase in twos or threes.

    Now all the balancing is out of the way, I can start adding upgrades. After that I will be implementing the thing that hasn't been done before.

    Whats new with build 21:

    New system for upgrade costs that isn't guesswork
    Tweaks.
    Boring things nobody really cares about.

    Build 21(1)

    Clicking upgrades are better. So hopefully its not worthless anymore.

  • j8darkness8j8darkness8 Member Posts: 14 ✭✭
    Just so you know, the Imp says it damages by 0.06 when in reality it is 0.6.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭

    Just so you know, the Imp says it damages by 0.06 when in reality it is 0.6.

    Fixed.


  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭

    The system that hopefully hasn't been done before is a hero system. Each hero specialises in one thing. Kaleth specialises in lots of cheap monsters that gain damage in numbers.

    However its not done yet. I still have a lot of things to do. Stay tuned.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    I just broke everything. Working on a patch that fixes everything.

    EDIT: Build 25 is live! right now kaleth only has half of his intended buildings. I have to do the leveling and skills next though.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    Build 26 is live:
    Tier 2 building for kaleth
    Skeletons now work properly, they were buffing the grunt by too much
    Kaleth can become rank 5
    rank replaced with level on text

    The buildings are:
    Skeletal Necromancer

    Build 26(1)

    Fixed building names displaying incorrectly.
    -----
    Holy mother of nope. I failed.
    -----

    Build 26(2)

    Fixed all the instances of increase being incorrect syntax.
    You will have to refresh to get this fixed.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    Build 27 is out!

    Discouraged peoples responses
    Kaleth has all the abilities of the skeletal monsters, but at 0.1%.
    Working on the other T2 monster, getting its damage figured out.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭

    Good job. reely good craftmunship. nice gam.

    I agyre wif yo stemen

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    Build 29 is out. Here is what is new!

    -Rebalancing of buildings with the new system.
    -Rebalancing the rank up upgrades.
    -Planning of ideas for the second hero.

    The second hero is going to be a summoner. The buildings are fairly weak and don't do much, but for each level you put into him you get a passive building/sec boost. But this will be done by making a new resource that is useless and make it cost that.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    I feel as though this is a good time to tell you what's changed in the last few builds.

    New additions (Not mentioned before)

    -Kaleth has all his buildings and upgrades
    -Summoning stones show 3 DP, may reduce it to 2, let me know
    -Witty flavour texts

    Already added things.

    A TON of balancing
    Upgrades for clickings
    Changes for kaleth all things get a slightly larger bonus depending on his level (Not rank)
    Fixes, So many fixes.
    Increased price increase rate multiple times It now stays at 111%

    And lots of little misc things.

    --------------------------------------------------------------------------------------------------------------------------------------
    Any questions, suggestions or ideas are welcome. Do not hesitate to post them here or via PM. Whichever, I don't really mind. If you don't like how anything is done, and think it could be done better, also contact me.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Open alpha is here!

    EDIT: Missed out a thing.
    EDIT2: Forgot something while adding things. The gates award Hero tokens when opened.
    EDOT3: I didn't check the rest of the todo list, Forgot witty flavour texts!
    Post edited by Uiomancant on

  • greycatgreycat Member Posts: 154 ✭✭
    edited February 2015
    There's no point clicking after you've got a few skeletons going. When clicking raises your Stones Per Second from 249 to 251, it's negligible. This also makes the clicking upgrades pointless.

    Also, there's a typo in rankUp8kaleth -- unlocks itself instead of unlocking rankUp9kaleth.
    Post edited by greycat on
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    greycat said:

    There's no point clicking after you've got a few skeletons going. When clicking raises your Stones Per Second from 249 to 251, it's negligible. This also makes the clicking upgrades pointless.

    Also, there's a typo in rankUp8kaleth -- unlocks itself instead of unlocking rankUp9kaleth.

    Fixing right now. You may not be able to get the upgrade properly.

    Its fixed. But what I want to know, were you just looking for errors? or did you actually play up to that point? Or just poking around? Because its strange that you have 249 SpS and can buy an upgrade that costs a lot more.

  • greycatgreycat Member Posts: 154 ✭✭
    edited February 2015
    I actually played up to that point, and the 9->10 upgrade never unlocked, so I looked at the pastebin to see why.

    I had a lot higher than 249 SpS when I noticed the problem.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    greycat said:

    I actually played up to that point, and the 9->10 upgrade never unlocked, so I looked at the pastebin to see why.

    I had a lot higher than 249 SpS when I noticed the problem.

    Well I better get adding things.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    Build 31!

    -Heroes now increase clicking power.
    -Added framework for the next hero, Juan the summoner.

    Juan summons a monster every 100 seconds that deals 0.1 damage a second. the amount and damage can be increased.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    edited February 2015
    Build 32!

    -Jual is implemented. to get him you have to sell and rebuy hero altar or buy another one.

    -All his monsters give a fixed amount of summon

    -full upgrade tree/stick

    Build 32(1)

    -Fixed being able to get infinite summons. Derp.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    I was going to release the ascension things today, but then chrome crashed and I lost my work. Shoulda saved...

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    Well I decided to get the ascension mechanic in place. It unlocks when you break the 6th gate and move on to the seventh. Right now all it does it convert your things into a new resource. But I am currently working on how I want to do the ascension bonuses. I kinda want a "Tree" to go down and branches for each hero, with special perks along the way.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    I accidently broke something... Ill have to look at it later. Sorry ;-;

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    The entire world is fixed! Credit does to @1234abcdcba4321 For telling me how to fix it.

    Build 33!
    Ascensions work. They give ascendance shards they unlock some upgrades. Also ascending unlocks the empower building, which gives most things a 1% bonus when brought, but its price increases by 1 digit each time brought.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    How would I go about making an unsellable building? I don't see no command on it.

  • greycatgreycat Member Posts: 154 ✭✭
    edited February 2015
    image

    The number of summoned creatures seems quite high compared to everything else, and that "cost" (which I realize is not a real cost) is racing toward infinity awfully quickly.

    A few minutes later: yup, now it's showing "costs Infinity []".

    And... now I see why 1234 said that. Once the cost reaches infinity, you can sell one, which gives you Infinity [] resources, and then you can buy an unlimited number of the "Summoned Creatures" just by clicking the box over and over.
    Post edited by greycat on
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,817 ✭✭✭✭✭
    I know, I saw that when I tested last night, I am about to change the increase of the price to 100% meaning it will never change.

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