Hey all. I've been working on an IGM title I'm calling Quest for Infinity. It is far from complete but I was hoping some of you could play it a bit and give me feedback. Primarily I am looking for balance. What's good, what's overpowered, what's underpowered, what's overpriced, what's underpriced etc etc.
The game revolves around trying to get as high a score as possible. Score however does not directly buy you upgrades (though it does unlock some). You instead buy upgrades with Idle Tokens (which buildings generate over time) and Clicks (you can guess how you get these). This allows you to play either heavy on the Idle side or heavy on the Clicking side but you need a bit of both to progress. Also this game features free buildings and free upgrades. These are so you have something to help/work on if you get stuck or are waiting to be able to afford the next building/upgrade.
Please note that this game is FAR FROM COMPLETE. Before I release 1.0 I will be adding:
-12 additional buildings
-hundreds of upgrades
-a custom style sheet
-additional resources and game mechanics
So please, give me feedback as to how the game is balanced thus-far so I have an idea of what to work on going forward. After I get a decent amount I will close the alpha and then release a much closer to complete beta when its ready. Thanks!http://orteil.dashnet.org/experiments/idlegamemaker/?game=2wZ1bf0y