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Disabling notifications?

AuroyaNovoAuroyaNovo Posts: 5,493Member, Friendly, Helpful, Cool ✭✭✭✭✭
edited February 2017 in Developer's Lounge
Is there a way to disable the notifications for special events?
I mean something like:
A building gives an amount of hidden resources. Once these resource hits 100, a clickable is unlocked and pops u
a notification that it was unlocked.
And that notification I want to get rid of.

Is that possible? Or should I try to kill it via css?
Post edited by Chisako on
Tagged:

Comments

  • IdleGamesRockIdleGamesRock Posts: 2,854Member, Flagger ✭✭✭
    KILL IT WITH CSS!
    why is this a thing
  • AuroyaNovoAuroyaNovo Posts: 5,493Member, Friendly, Helpful, Cool ✭✭✭✭✭

    KILL IT WITH CSS!

    Is that a serious answer? If yes, thank you :P
  • TelluriumTellurium Posts: 5,359Friendly, Cool, Idle Game Master, Conversationalist, Turquoise Mod
    I really don't think there's a way to do within IGM, so CSS would be the best way to go. Really, I just wish there was a 'remove all notifications' button like in CC.
  • AuroyaNovoAuroyaNovo Posts: 5,493Member, Friendly, Helpful, Cool ✭✭✭✭✭
    Tellurium said:

    I really don't think there's a way to do within IGM, so CSS would be the best way to go. Really, I just wish there was a 'remove all notifications' button like in CC.

    Yea, that would be great, but since I'm using the unlock buildings feature to build a intro, I just want to get rid of specific notifications completely, so they don't show up at all.
    Maybe I can kill them with css. If not, I maybe just disable all notifications and think of another way to show stuff that is important.
  • iAMminchoiAMmincho Posts: 3,874Member, Flagger ✭✭✭
    You can probably use:
    #popups { display: none; };
    I haven't tested it but it should work.
  • AuroyaNovoAuroyaNovo Posts: 5,493Member, Friendly, Helpful, Cool ✭✭✭✭✭
    iAMmincho said:

    You can probably use:
    #popups { display: none; };
    I haven't tested it but it should work.

    Yea, I use that. But would've been easier to disable it in IGM itself, that's why I asked.
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