Timer resources conflicting?
I have two 'hidden' timer resources in an IGM game I'm making right now. One is a 'birth' timer, which is ticked up by dragons and creates a new one when it reaches 100, then drains itself. The other is a 'growth' timer, which is ticked up also by the same dragons, and when it reaches 100, it *should* create an aged up version of that dragon(which is a new type of building) and drain. It ticks up to 100, drains, and nothing happens. However when I set the growth timer to give me another of the dragon that the birth timer gives, it works perfectly.
name:Fire Dragons Birth Rate
desc:Creates new Fire Dragons when it reaches 100.
lose 100 fireBirth
name:YA Red Fire Dragon Growth Rate
desc:Ages a dragon from Young Adult to Adult
lose 100 yoRd1Brd1DergGrow
I've tried making it yield 1 instead of just yield, I've tried making it yield an upgrade which then yields the dragon, but that doesn't work either. It doesn't yield anything when the timer resets as it should, when the other timer I've made works flawlessly.