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*Time name:The Time desc:Tells you the time. start with:6 on tick:if (Second=60) yield 1 Time on tick:if (Time=6) yield 1 Day on tick:if (Time=6) lose Night on tick:if (Time=20) yield 1 Night on tick:if (Time=20) lose Day on tick:if (Time=24) lose Time *Second on tick:yield 1 Second always hidden *Day name:It is Day Time start with:1 /*You can also start off you IGM game at Night, just don't have 1 of both at the same time (You can if you want to, but it's just a bad idea)*/ hidden when 0 on tick:if (Day>1) lose 1 Day *Night name:It is Night Time hidden when 0 on tick:if (Night>1) lose 1 Night
*Worker name:Worker|Workers desc:This is an example. req:1 Day //Because the requirements of this, it can only be bought during the day cost:15 Cash on tick:if (Day>=1) yield 1 IceCream //The worker will only give you Ice Cream if it is day time.