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(Forum Post Update) Bubble Gum Clicker

IronDizasterIronDizaster Posts: 44Member ✭✭
edited May 29 in Games


(Please excuse some of the sprites, I'm not that great at pixel art :P)
The game is currently in early development, and might be completely reworked in the future

What it currently has to offer:

98 upgrades
8 buildings
2 resources
47 achievements
1 shiny
A changelog

Feel free to post any suggestions or criticism!
I will reply to every comment

What's coming in the future:

  • Balance updates
  • New buildings
  • New upgrades
  • Hopefully a prestige system (not guaranteed)
  • More achievements
  • Unique upgrades/events

delayed update > rushed update
Post edited by IronDizaster on


  • thomfradethomfrade Posts: 26Member ✭✭

    the game itself has plenty of potential, the designs are great and the idea of making workers the new "grandma" (If you know what i mean...) is awesome!

    Can't wait for more of that!
    "Was the monsters that the people saw in the old days result of an fertile imagination of someone that saw technology? and was that us in a far future or aliens?" Thomfrade
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    Hey @thomfrade !

    Thanks a TON for your feedback! I really appreciate it!

    Your compliments really boosted my mood :D

    I'm already working on a new update, expect it released by the end of the week!
    delayed update > rushed update
  • YosukeHanamuraYosukeHanamura Posts: 986Member, Helpful ✭✭
    Has potential, would like to see improvements.
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • thomfradethomfrade Posts: 26Member ✭✭
    Heya, It's me again :)

    The new sistem of selling bubbles went quite nice, by opening the possibility to get more money with less bubbles. The genetic modification upgrade makes me want to wait the next update, besides the nano tech upgrade, that has potential. something that i noticed by looking closer is the shipment sprite... it could get better... maybe (if i have time and figure out how) i can try make and send you an shipment drawing from me

    Keep on the good work! Cant wait to see more!
    "Was the monsters that the people saw in the old days result of an fertile imagination of someone that saw technology? and was that us in a far future or aliens?" Thomfrade
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    edited February 25
    @thomfrade Hey again! Thanks for the feedback! Truly appreciate it :)

    Yeah I'll try to remake the shipment sprite into looking a little better, I must admit I got kind of lazy on that one lol. I'll try my best to get the update out by the end of the week, although no promises this time.

    Feel free to send me your drawing of the shipment btw!
    delayed update > rushed update
  • thomfradethomfrade Posts: 26Member ✭✭
    Hi, i've got the drawing!

    But idk how to send it... if you can send me how to share imgs here (in a way you can use it somehow)
    "Was the monsters that the people saw in the old days result of an fertile imagination of someone that saw technology? and was that us in a far future or aliens?" Thomfrade
  • RobTheStarsRobTheStars Posts: 12Member
    Post it on imgur then share the direct link
    "Did you ever hear the Tragedy of Darth Plagueis the wise? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself." - Sheev Palpatine
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    I actually have already updated it:

    but you can still send me yours and if I think it's better I might just use yours!
    delayed update > rushed update
  • thomfradethomfrade Posts: 26Member ✭✭
    Mine was just like that... it looks like you just read my mind

    -- O.o --
    "Was the monsters that the people saw in the old days result of an fertile imagination of someone that saw technology? and was that us in a far future or aliens?" Thomfrade
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    delayed update > rushed update
  • thomfradethomfrade Posts: 26Member ✭✭
    Bumpity Bump

    Just to ask if your not gonna update the game anymore, because it has plenty potential, like many others that died

    Hope this one doesn't go like the others...
    "Was the monsters that the people saw in the old days result of an fertile imagination of someone that saw technology? and was that us in a far future or aliens?" Thomfrade
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    edited March 8
    hello @thomfrade , I'm actually still working on it but unfortunately slower than I expected. I have gotten pretty busy recently but I'm still working on the game, don't worry :)
    delayed update > rushed update
  • Ello_ThereEllo_There Posts: 1Member
    NICE! I like everything about it(probably because mine is saying it has an error when parsing 0-o).
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    @thomfrade new update will come out tomorrow, sunday or monday, most likely tomorrow or sunday though
    delayed update > rushed update
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    edited March 17
    @thomfrade @RobTheStars Update 3 is out!
    delayed update > rushed update
  • MyloMylo Posts: 134Member ✭✭
    Nice, that's a lot of stuff. Just wiped my game.
  • SoUlFaThErSoUlFaThEr Posts: 66Member ✭✭
    I like the feel of your game Iron, that sell for cash button really makes for interesting gameplay. I also like how many upgrades you have going on but i have to say its really hard to know whats available and whats already bought. without having to move them you could use some css to give border frames or changed background colors for those already purchased and it would be much easier to sift through the large list.

    the difference in background color between "unlocked", "available for purchase" and "owned" + any "hover" is very slim....
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    I'm already making a bought upgrades section for the next update, making it alot less confusing.

    Thanks for the feedback btw!
    delayed update > rushed update
  • AgentpersonAgentperson Posts: 43Member ✭✭
    edited March 22
    (Oof Quote didn't appear (at least for me), but it's at the end section of your first post)
    Doesn't this game have enough achievements already?
    I can't wait to see what the Unique events thing is gonna be.
    Like others say, lot of potential here. It's a good clicker game that's for sure.
  • IronDizasterIronDizaster Posts: 44Member ✭✭
    edited May 29
    forum post update released (lol)
    anyways let me know if anyone still even wants this game to be updated, let alone playing it.

    Post edited by IronDizaster on
    delayed update > rushed update
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