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Place to see where I released most of my games created using Idle Game Maker

DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
Hi everyone. If you want to see most of my games created using Idle Game Maker, go to the link below.

https://m.facebook.com/globalAppDevelopersAtJogja/

Comments

  • firefliesfireflies Member Posts: 14
    you need to revisit your calculations on coder tycoon - once I got the first building, it gave me enough to buy another in seconds, and then a third in less time, and so on - the building is too efficiently self-funding and as the next buildings came out they were already self-funding too...

    Long story short, in under five minutes, I ended up with over 1k of the top buildings and reached end game with infinity of each resource per second.
  • firefliesfireflies Member Posts: 14
    Same with your music maker - the initial purchase at 500 clicks is quite exorbitant to start but after that, the purchases just roll in.

    infinity resources per second again, under 6 minutes as per the timer.
  • firefliesfireflies Member Posts: 14
    your water park game is missing the coins resource best I can tell - can't buy any buildings without it so the game stalls from the outset.
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    Oh okay. Thanks for your critique @fireflies
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    @fireflies in the water park game, coins can actually be gained under certain conditions. Code for the game is in the link below.

    https://github.com/DtjiPsimfans/Jogja-Bay-Waterpark-Tycoon/blob/master/Jogja-Bay-Waterpark-Tycoon.txt
  • BillaboBillabo Moderator, Friendly, Conversationalist Posts: 1,299 Mod
    edited November 7
    Sorry, but what an awful system. Do you even playtest your games? It's not only possible, but VERY LIKELY that you can't gain any coins from clicking the button. Because of the following code,
    on tick:if (mCube <= 0) multiply yield of coins by 0 on tick:if (kWh <= 0) multiply yield of coins by 0 on tick:if ((visitors + workers) > emptySpace) multiply yield of coins by 0 on tick:if (visitors > workers) multiply yield of coins by 0
    When any of these conditions are true you can't gain coins:
    -If you have no mCube (so, if you've never clicked the button)
    -If you have no kWh (so, if you've never clicked the button)
    -if you have more visitors and workers combined than you have emptyspace. This is the biggest offender, because there's an equal chance of gaining visitors, workers, and emptyspace. Statistically, you're going to have about equal numbers of those three things, which means visitors + workers will be about double your emptyspace.
    -if you have more visitors than workers (so, about 50% of the time)

    I don't know what mechanic you were going for with that, but you need to remove that code I quoted for your game to be functional at all.

    Maybe you meant for the clickable to be unaffected by those conditions? That's the only way I can see them being somewhat reasonable. If so, you need to remove that code, and instead add code to each building so that it only yields if none of those conditions are true.

    Edit: FYI, I wiped my save 5 times before I was able to gain coins from clicking the button, and even then, I gained a whole 100 coins (a SINGLE click) before I met the visitors + workers > emptyspace condition, locking me out.
    Fire Emblem: Fates castle address
    08619-69569
    56318-03154
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    Oh. I’ve play tested and I found it possible but challenging to get coins.
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    @Billabo for my games (including my future games), I agree that giving those conditions make the game awful.
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    edited November 7
    @Billabo I really want the clickable to be unaffected by those conditions but the buildings to stop yielding coins when any of those conditions are true for that game.
  • BillaboBillabo Moderator, Friendly, Conversationalist Posts: 1,299 Mod
    I was probably a bit harsh there, but it seems like you're churning out games without putting a lot of effort into making them good.

    Anyway, so to put the conditions on buildings only, I think inserting this code into each building would work:
    on tick: if (mCube <= 0) yield 0 coins else if (kWh <= 0) yield 0 coins else if ((visitors + workers) > emptySpace) yield 0 coins else if (visitors > workers) yield 0 coins else [insert the building's yields here] end end
    Fire Emblem: Fates castle address
    08619-69569
    56318-03154
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    @Billabo Oh okay. Thank you.
  • EricBolton1993EricBolton1993 Member Posts: 451 ✭✭✭
    edited November 7
    @Billabo thats why my updates take so long to come out got to take your time and make it good!
    But DtjiPsimfans it doesn't hurt to have a Beta for people to test out before you go live with the updates! With my GCR Game, I go as far as Code my Game in Alpha for just me, then release to Beta for people, then live after everything is good :)

    Also This game has promise :)
  • YosukeHanamuraYosukeHanamura Member Posts: 894 ✭✭
    I see your games are becoming better. However, i feel like you must stop releasing so much games, and update them a lot. That will bring the ppl.
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  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    @YosukeHanamura thanks for your appreciation.
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    To be honest, I’m currently working on a new game with Idle Game Maker with more Buildings. This game will be more complex than the previous ones.
  • DtjiPsimfansDtjiPsimfans Member Posts: 191 ✭✭
    The current progress of the game I’m currently working on is in the link below. There are still many things to add to make the game complex. Since the game is complex, using GitHub will be more reasonable than using Pastebin since GitHub can store files with more than 512 kilobytes.

    https://github.com/DtjiPsimfans/Library-Tycoon/blob/master/Library-Tycoon.txt
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