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Medieval Takeover

Annabeth757Annabeth757 Posts: 5Member
edited December 2018 in Games
Hi everyone!! I've just started an idle game project, of what I hope to be a sort of in depth game eventually. Right now I only have the bare bones of the game, but everything is functional and I'm pretty proud of it! I am aware of issues that need fixing already, such as some of the balance of building and upgrade costs, and some light proofreading is probably also necessary. Most small bugs have already been brought to my attention. I'll be working more on icons etc in the future, so although it may look a little bland right now, at least my upgrades and achievements have personality so it should still be fun :)

The game is called Medieval Takeover, as it is medieval based(obviously). Buy workers and buildings, gather grain gold and gems, and take over the medieval world!

I'd appreciate some suggestions or if anyone catches things that need to be fixed.

Link in the comments :)

12/12/2018
-it's 1AM and I've just added my FIRST ICON! -the chest icon. More to come!!
-Added alien icon
-added church icon
-added moon colony icon
-added a few more upgrades- more coming
-added tavern icon
-added castle icon
//just making the easiest icons on paint and uploading as i go, icons will probably be improved in the future

12/11/18
-FINALLY began working on aesthetics and layout
-changed background color to light blue (a placeholder color until I decide on a different one.)
-added a title box
-separated workers and buildings into their own boxes
-moved the main box down slightly
-moved buttons lower
-upgrades now disappear when bought (unfortunately doesn't erase upgrades you've bought before this version
//re-balancing,icons, and more upgrades/achievements will be the next big project
//Once i re-scale it will be recommended to wipe the save for optimal enjoyment; I also recommend it now if the litter of upgrades is annoying you
9/8/18
-Began new upgrade tier (when 250 of each building is reached, and in increments of 50 to 500) which will rebalance the beginning buildings to be useful again. I'm still tinkering with the balance of this, as I feel it may be a little overpowered
-added slightly more detail to the description of the 12% button
//I plan on at least incorporating some sort of color etc. at least to my game, as a placeholder while I work on icons etc.

9/3
-More upgrades
-Added new worker for grain- gods

8/30
-More gem upgrades

8/29
-added 15% Sell grain button
-added more upgrades
-began adding gem upgrades


Post edited by Annabeth757 on

Comments

  • Annabeth757Annabeth757 Posts: 5Member
    Pastebin tag: TCRJUWTh
  • CalamityCalamity Posts: 15,095Member, Friendly ✭✭✭✭✭
    Compete with others to become the strongest of all! (Forum Game)
  • BillaboBillabo Posts: 1,324Moderator, Friendly, Conversationalist Mod
    I'm enjoying this game! Hope it gets spruced up with some graphics at some point!
    Fire Emblem: Fates castle address
    08619-69569
    56318-03154
  • Annabeth757Annabeth757 Posts: 5Member
    Billabo said:

    I'm enjoying this game! Hope it gets spruced up with some graphics at some point!

    Im glad you're enjoying it! I have a friend of mine working on some icons, I'm not sure when they'll get integrated but it is in the works :)
  • CalamityCalamity Posts: 15,095Member, Friendly ✭✭✭✭✭
    A changelog would be a helpful addition.
    Compete with others to become the strongest of all! (Forum Game)
  • HaikonHaikon Posts: 9Member
    I like it! The core concept of idly gathering grain and selling grain for gold (while actively clicking for gold on the side) worked out well. It's fun and thematic!

    The buttons along the top are so close to the top, I can't always read the bouncing numbers. Which is fine for "Search for gold" (a brief message, which is intuitive anyway) but makes "Sell 15 percent grain" totally mysterious (a complicated message; clicking frantically until one happens to bounce down into clear view is not really informative).

    I think I only used the middle 3 "sell grain" buttons once each. I wanted a more expensive scale.

    Also, after I could afford 10 of the first 3 buildings, then it was easy to shift+click and buy 50 of the 4th building. Then I breezed through the next, like, 12 buildings, 50 at a time, and the upgrades, prettymuch clicking constantly. (Which is how 99% of IGM games go, and it's not necessarily a bad thing.)

    Now, I hit a wall. Advancement has slowed, as I save up for my 7th gem upgrade. The balance/timing of the gem upgrades seems good.

    Looking forward to future updates!
  • Annabeth757Annabeth757 Posts: 5Member
    Haikon said:

    I like it! The core concept of idly gathering grain and selling grain for gold (while actively clicking for gold on the side) worked out well. It's fun and thematic!

    The buttons along the top are so close to the top, I can't always read the bouncing numbers. Which is fine for "Search for gold" (a brief message, which is intuitive anyway) but makes "Sell 15 percent grain" totally mysterious (a complicated message; clicking frantically until one happens to bounce down into clear view is not really informative).

    I think I only used the middle 3 "sell grain" buttons once each. I wanted a more expensive scale.

    Also, after I could afford 10 of the first 3 buildings, then it was easy to shift+click and buy 50 of the 4th building. Then I breezed through the next, like, 12 buildings, 50 at a time, and the upgrades, prettymuch clicking constantly. (Which is how 99% of IGM games go, and it's not necessarily a bad thing.)

    Now, I hit a wall. Advancement has slowed, as I save up for my 7th gem upgrade. The balance/timing of the gem upgrades seems good.

    Looking forward to future updates!

    Im so glad you liked the game!! I'm currently working on just adding a whole bunch more upgrades etc, and maybe a new building to unlock later for more grain to lessen the wall you later hit, but i also would like to do some early rebalancing to make the game a little slower first off.
    I also plan to add more gem upgrades and achievements within the next couple days.

    As far as the buttons at the far top, I'm currently trying to work with the layout of my game but I've found it much more difficult than i anticipated haha I hope I can sort f fix that soon though:)
  • HaikonHaikon Posts: 9Member
    Just replayed it, with the new changes implimented. The improved interface is great. The icons give it a charming ambiance. This is the most pleasant, soothing IGM game I've played! I hope the dev comes back to it someday, to finish up the polish on it.
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