Hi everyone!! I've just started an idle game project, of what I hope to be a sort of in depth game eventually. Right now I only have the bare bones of the game, but everything is functional and I'm pretty proud of it! I am aware of issues that need fixing already, such as some of the balance of building and upgrade costs, and some light proofreading is probably also necessary. Most small bugs have already been brought to my attention. I'll be working more on icons etc in the future, so although it may look a little bland right now, at least my upgrades and achievements have personality so it should still be fun :)
The game is called Medieval Takeover, as it is medieval based(obviously). Buy workers and buildings, gather grain gold and gems, and take over the medieval world!
I'd appreciate some suggestions or if anyone catches things that need to be fixed.
Link in the comments :)
12/12/2018 -it's 1AM and I've just added my FIRST ICON! -the chest icon. More to come!! -Added alien icon -added church icon -added moon colony icon -added a few more upgrades- more coming -added tavern icon -added castle icon //just making the easiest icons on paint and uploading as i go, icons will probably be improved in the future
12/11/18 -FINALLY began working on aesthetics and layout -changed background color to light blue (a placeholder color until I decide on a different one.) -added a title box -separated workers and buildings into their own boxes -moved the main box down slightly -moved buttons lower -upgrades now disappear when bought (unfortunately doesn't erase upgrades you've bought before this version //re-balancing,icons, and more upgrades/achievements will be the next big project //Once i re-scale it will be recommended to wipe the save for optimal enjoyment; I also recommend it now if the litter of upgrades is annoying you 9/8/18 -Began new upgrade tier (when 250 of each building is reached, and in increments of 50 to 500) which will rebalance the beginning buildings to be useful again. I'm still tinkering with the balance of this, as I feel it may be a little overpowered -added slightly more detail to the description of the 12% button //I plan on at least incorporating some sort of color etc. at least to my game, as a placeholder while I work on icons etc.
9/3 -More upgrades -Added new worker for grain- gods