Hi everyone!! I've just started an idle game project, of what I hope to be a sort of in depth game eventually. Right now I only have the bare bones of the game, but everything is functional and I'm pretty proud of it! I am aware of issues that need fixing already, such as some of the balance of building and upgrade costs, and some light proofreading is probably also necessary. Most small bugs have already been brought to my attention. I'm trying to find a friend to work on the aesthetics of my game, so it may look a little bland right now, but my upgrades and achievements have personality so it should still be fun :)
The game is called Medieval Takeover right now, as it is medieval based(obviously). Buy workers and buildings, gather grain gold and gems, and take over the medieval world!
I hope to update it at least a little every week, and I'd appreciate some suggestions or if anyone catches things that need to be fixed.
Link in the comments :)
9/8 -Began new upgrade tier (when 250 of each building is reached, and in increments of 50 to 500) which will rebalance the beginning buildings to be useful again. I'm still tinkering with the balance of this, as I feel it may be a little overpowered -added slightly more detail to the description of the 12% button //I plan on at least incorporating some sort of color etc. at least to my game within the next week, as a placeholder while I work on icons etc.
9/3 -More upgrades -Added new worker for grain- gods