My first suggestion is to add some more complex effects with the
tiling background: command (particularly for use with boxes) to have special tiles generate at the corners and sides. The issue with just making it one image is that it can't expand along with the box, meaning if you want to have a special box containing an increasing amount of objects with a custom background and bordered sides, you don't really have an option.
My second and more complex suggestion is to add some expressions that return the system time, allowing for time-based events like holidays, real-time growth, and more. Here are some example expressions. (which for the sake of example will here use square brackets to distinguish them from thingKeys, if another, better/nicer system is thought of, that's fine)
Returns 1 if it exactly the first second of 8 PM, 0 if it is not.
Using an X means that that digit will not matter, so for instance
[15:xx:xx] would return 1 for any time during 3 PM, and
[7:xx:x1] would return 1 for any time during 7 AM, as long as the seconds are in a number ending in 1.
[Time,Time] would define a range, which means that any number within that range will return a 1. For example:
[[6:xx:xx],[7:30:xx]] will return 1 if it is any time after 5 AM but before 7:31 AM.
There would be other time-based commands besides system time.
Weekdays, used like this:
Returns 1 if it is Wednesday, 0 if it is not.
Dates, used like this:
Returns 1 if it is December 25th, 0 if it is not.
And of course, you would be able to use
and to make returning 1 require a specific time on a specific date, a specific date on a certain day of the week, or anything like that!
I said, STOP SUICIDING.
~IdlerUh your so ugly I frgotz how 2 grammer
~DarkmatterfireWhy is 10 afraid of people who can't count? Because 7 8 10!
~PighouseYou can't get into sigs if you try hard!!!!!!!!!!!1!!!!!!!11!!
, an IGM game I made. Thingk RPG
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