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The Off Topic section is not meant for discussing Cookie Clicker.

Heavenly upgrade for the Garden

dparejadpareja Member Posts: 460 ✭✭✭
So the big complaint with the garden seems to be that some plants have very erratic growth, and especially plants like Juicy Queenbeet and Drowsyfern.

A minor thing I've noticed is that Seedless to nay doesn't quite work as advertised, since not all mature ages are divisible by 20. For instance, Baker's Wheat matures at 35, which after Seedless's reduction is 33.25, but that's effectively 34--a much smaller reduction than 5%.

I would therefore suggest a Heavenly upgrade that is only available if you have all five Garden achievements (harvest 100/1000 plants, plant 36 plants, complete the seed log, sacrifice the seed log) and a complete seed log (giving you an incentive to complete it again once you've sacrificed it). This upgrade would load an alternate version of the Garden minigame, in which growth is more consistent.

Specifically, all age variables would be multiplied by 20, except for maturation age, which would be multiplied by 19 (per Seedless to nay's 5% reduction). This could be any multiple of four, since all mature ages are divisible by 5, but 20 makes Drowsyfern's base ageTick variable 1, so it will always grow on every tick. Plants would age from 0 to 2000. I also want the multiplier to be divisible by 10 so that plants like Elderwort and Cronerice have integer ageTick and ageTickR variables, so it must be divisible by lcm(4,10) = 20.

Note that Juicy queenbeet would still not be guaranteed to grow on every tick; there would be a 1/80 chance of its not growing. Also, when the slow-growing plants grow, they would not jump by as much as they currently do when they grow, but they would grow on every (or almost every) tick. This is another reason to put the multiplier at 20; any larger and Juicy queenbeets would grow on every tick, and given their reward, I think it is suitable to have them remain the only plant not absolutely guaranteed to grow.

This would not make faster-growing plants grow more erratically, since the minimum and maximum possible growth would, relative to the total age of 2000, still be the same as it currently is, but the broader range of possible growth would reduce the variance in aging relative to the total age.

Another possibility, either as a separate upgrade or as part of this one, would be an upgrade that increases the chance of mutations. That might only be unlocked, perhaps, once you've sacrificed the seed log a certain number of times, similar to how Sacrificial rolling pins is only unlocked once the Elder Pledge has been bought a certain number of times.

Comments

  • TumaluTumalu Member Posts: 84 ✭✭
    edited May 27
    Honestly, if there was a tweak for the garden to make the very slow growing plants less rng-based, there's no reason not to make it the standard. It's not strictly a buff, it nerfs scumming, and it doesn't even affect plants that don't have huge lifespan. If it's created at all, it should be the normal garden mode.

    As for the other suggestion, I don't think it's a good idea to further encourage players to sacrifice the garden multiple times. Sugar lumps is reasonable and neat, outright upgrades or achievements will make players feel obligated even if they think it's a giant pain in the neck.

    Something that increases mutation chance would be pretty good though, I think. That's a solid heavenly upgrade idea. Something that you can only unlock fairly late in the game, but is a nice Quality of Life boon. Helps out players that don't use a guide, and makes it a little easier for those who want to sacrifice garden but not savescum. And everyone can enjoy easier Juicy Queenbeets. Just lock it behind one of the garden 'cheevos, or behind lv10 farms cheevo.
  • dparejadpareja Member Posts: 460 ✭✭✭
    Eh, I think the slow-growing plants are powerful enough that I'd rather the default behaviour be erratic growth. The heavenly upgrade could possibly have a switch that you can set on ascension to switch between erratic and smooth growth (which you choose dictates which version of the minigame loads).

    I would also note that of the 34 plants available, only these actually realize the full five-percent maturation-time reduction from Seedless to nay: Thumbcorn, Gildmillet, Whiskerbloom, Nursetulip, Queenbeet, Glovemorel, Cheapcap, Shriekbulb, and Tidygrass--only nine.
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