You, a small group of explorers, have just found an enchanted cookie that regenerates when eaten. The thing is, it's absolutely disgusting, so you take it to your camp to add some better flavor to it.
Someone else is watching from the shadows, seeming to radiate magical energy.
There are three 'stats' that you can gain: Deliciousness, Nutrition, and Money (referred to as $units$).
Deliciousness is affected by how many people are eating the cookie and how much they're enjoying it. Nutrition is how healthy the cookie is, if you have low deliciousness it doesn't matter much, however, later on, low nutrition can harm your deliciousness. Money is the amount of money your group has, with it you can buy better ingredients and Alchemy resources, you gain a bit depending on your deliciousness.
There's also another stat, size, that increases with enough deliciousness and greatly upgrades how much deliciousness you get from ingredients.
Ingredients: you start off with normal household ingredients to add to the cookie, however you can buy more advanced ingredients and create/upgrade ingredients with Alchemy. These affect deliciousness and nutrition.
Alchemy: Eventually you will come across Alchemy resources, which can be combined into new resources, used to upgrade ingredients, used to create ingredients, or used as
Ingredients if you're crazy enough.
Discovered Alchemy resources:
You find a cookie while exploring. Curious, you take a bite of it. As soon as you do the missing part reappears. You take it back to your camp, under the assumption that it's a magical artifact.
Size of a regular cookie
Deliciousness Rating: not that great
why are you here? why am I here? were we created in the same way that we created them?