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Skills [Uio ripping off Aurellians which is made by Uio]

UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
edited August 1 in Playground
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It's aurellians, but much more simple. You learn a skill, like magic, then you can use it. Last time people were struggling with what you can do and I didn't handle it well, which is why I must restart.

You can do all the basic shit when you start, and you may choose a skill then you can start playing.
You start off weak, but I'll let you progress through milestones.

Dying- You will recreate yourself if you actually die, but after a while and in the general area.
Combat- I will have a more concrete fighting system, you'll have health, which everyone has 10, then attack and def, which are based on how strong you are. Everyone does 3 base damage. The stronger skill you use the more it gets amplified. Death will drop all items on you.
Artifacts- There's 12 of these, I have the document and you can only have one on you at a time. You may collect as many as you want though. Give me a number between 1-12 and I'll give you one. More will be added when I can, I'm aiming for 30.

Do whatever, I don't care. Just tell me a starting skill and I'll add you to the thread. Do you realise I don't care yet? Cause I do care and will also narrate your environment.

People:
Uio (That's me)
Current Power: Citizen (1)
Starting Skill: Restoration
Other Skills: Weaving, Enchantment, Elemental, Volcano
Items: Amulet of Power - Increases damage by 2 times, Reduces health by 2
Heavy Ghillie Suit - Allows the user to become undetectable on a glance . 2 def
Woodsmans axe - Increases base damage by 2. Enchanted with Elemental.

Vini
Current Power: Citizen (1)
Starting Skill: Boundary
Other Skills: Scavenging, Elemental
Items: Hand of God - You may summon extra hands to help you do tasks. Each hand will reduce your maxhealth by 1.
Wooden Staff - Magic attack, increases damage by 2
Studded Leather Suit - Increases damage resistance by 3

Yosuke
Current Power: Citizen (1)
Starting Skill: Orpheus, Combat
Other Skills: Nah
Items: Excellent Wooden Club - Increases damage by 3
Wooden Shield - You may not take more than 3 damage at a time.

MrMonkey
Current Power: Citizen (1)
Starting Skill: Technology
Other Skills: Nah
Items: Ring of Strength - Increases base damage by 1

Breadstick
Current Power: Citizen (1)
Starting Skill: Force
Other Skills: Nah
Items: Mantle of Fire - Increase damage by 2, you take 1 damage when attacking
Studded Leather Suit - Increases damage resistance by 3
Woodsmans axe - Increases base damage by 2.
Useless Dagger - You do 0 damage. Striking from the back will deal 6 damage and pierce armour.

Scrib
Current Power: Citizen (1)
Starting Skill: Illusion
Other Skills: Nah
Items: Ring of Growth - Your main skill will act as its 1 power level stronger

Goldra
Current Power: Citizen (1)
Starting Skill: Mirror
Other Skills: Nah
Items: Ring of Health - Increases health by 2
Studded Leather Suit - Increases damage resistance by 3
Sling - Allows long range pelting of projectiles, increases damage by 2.

Spheal:
Current Power: Citizen (1)
Starting Skill: Summon
Other Skills: Nah
Items: Amulet of Durability - Increases health by 6, Reduces base damage by 1
Wooden Club - Increases base damage by 1

RiR:
Current Power: Citizen (1)
Starting Skill: Roulette
Other Skills: Nah
Items: Ring of Teleportation - You can teleport anywhere you've been after meditating.

Maniklas
Current Power: Citizen (1)
Starting Skill: Conjuration
Other Skills: Ignite, Heal, Stealth, Infuse, Arbor
Items: Amulet of Resurection - Will bring the user back to life once after dying. Dying again will cause a normal respawn
Slingshot - Increases damage by 2, ranged.
What's a sig btw
Post edited by Uiomancant on
«13456715

Comments

  • ViniVini Member Posts: 3,572 ✭✭✭✭✭
    I almost always try this just because heck it, it sounds fun, but you DID say that you don't care, so...

    Starting Skill: Boundary
    And yes, I will explain what that means down to the minute details if I have to.

    Oh, and if we can start off with an Artifact, I choose number 16.

  • BreadstickBreadstick Member Posts: 533 ✭✭✭
    Starting skill:Punching really REALLY hard
    Artifact: number 9
    I sell bread and baking accessories.
  • YosukeHanamuraYosukeHanamura Member Posts: 894 ✭✭
    edited May 10
    Starting Skill: (is a Persona (http://megamitensei.wikia.com/wiki/Persona_(concept) ) allowed? If it is, i will begin with Orpheus (http://megamitensei.wikia.com/wiki/Orpheus#Persona_3) If not, i will have Sword Fighting)
    If Artifacts are available at start, 15
    (On the first link, the '(concept)' part is part of the link. dang)
    Post edited by YosukeHanamura on
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • MrMonkey7thMrMonkey7th Member Posts: 1,315 ✭✭✭
    Starting Skill: Technology? If that doesn't exist in this world, then Summoning.

    Artifact: 6
    e^i*π=-1
    This forum: Not dead. Just... sleeping.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    edited May 10
    Vini said:

    I almost always try this just because heck it, it sounds fun, but you DID say that you don't care, so...

    Starting Skill: Boundary
    And yes, I will explain what that means down to the minute details if I have to.

    Oh, and if we can start off with an Artifact, I choose number 16.

    I said there was 12, so you can have 12
    Hand of God - You may summon extra hands to help you do tasks. Each hand will reduce your maxhealth by 1.

    Starting skill:Punching really REALLY hard
    Artifact: number 9

    I'll have yours as Force.
    Mantle of Fire - Increase damage by 2, you take 1 damage when attacking

    Starting Skill: (is a Persona (http://megamitensei.wikia.com/wiki/Persona_(concept) ) allowed? If it is, i will begin with Orpheus (http://megamitensei.wikia.com/wiki/Orpheus#Persona_3) If not, i will have Sword Fighting)
    If Artifacts are available at start, 15
    (On the first link, the '(concept)' part is part of the link. dang)

    I don't really know what it is, but Sword Fighting is boring so alright.
    Also since there's only 12, you'll get number 11.
    Tinkerer Gloves - Allows you to make objects of a higher quality.

    Starting Skill: Technology? If that doesn't exist in this world, then Summoning.

    Artifact: 6

    You can have technology.
    Ring of Strength - Increases base damage by 1

    -------------------

    I will start by searching around for a small rock, I will pick it up and move it somewhere else. I will use Restoration to return the area with the rock to it's original state, and collect another.

    Also first person to give me one of these numbers will decide which item I get
    1,2,3,4,5,7,8,10
    What's a sig btw
  • ScribbliumScribblium Member Posts: 758 ✭✭
    Starting Skill: Illusion (If that's too general, Chameleon)
    Artifact: 7
    what do i put here
    i bought a fountain pen (lamy safari)
    it's nice.
  • BreadstickBreadstick Member Posts: 533 ✭✭✭
    I start searching for something to fight.
    I sell bread and baking accessories.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭

    Starting Skill: Illusion (If that's too general, Chameleon)
    Artifact: 7

    Nah, Illusion is fine.
    Ring of Growth - Your main skill will act as its 1 power level stronger
    I like where this is going

    I start searching for something to fight.

    You come across a camp of barbarians, two of them are guarding. They have the most dangerous weapon- gloves
    I'll give you the first move.

    Guard 1:
    Health: 5/5
    Power: 0
    Def: 3
    Profit

    Guard 2:
    Health: 5/5
    Power: 0
    Def: 3
    Change
    What's a sig btw
  • ScribbliumScribblium Member Posts: 758 ✭✭
    I look around
    what do i put here
    i bought a fountain pen (lamy safari)
    it's nice.
  • ViniVini Member Posts: 3,572 ✭✭✭✭✭

    Artifacts- There's 12 of these, I have the document and you can only have one on you at a time. You may collect as many as you want though. Give me a number between 1-30 and I'll give you one. More will be added when I can, I'm aiming for 30.

    Okay then...?

    I go look for a river. Or a tree. Or a cave. Or anything with a clear distinction between it and the ground.

    (Just gonna say real quick here that you misspelled Boundary. Not that it's important, I just like being pedantic.)

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    Vini said:

    Artifacts- There's 12 of these, I have the document and you can only have one on you at a time. You may collect as many as you want though. Give me a number between 1-30 and I'll give you one. More will be added when I can, I'm aiming for 30.

    Okay then...?

    I go look for a river. Or a tree. Or a cave. Or anything with a clear distinction between it and the ground.

    (Just gonna say real quick here that you misspelled Boundary. Not that it's important, I just like being pedantic.)
    Artifacts- There's 12 of these, I have the document and you can only have one on you at a time. You may collect as many as you want though. Give me a number between 1-30 and I'll give you one. More will be added when I can, I'm aiming for 30.

    You find a river and a tree, what a successful adventure.

    I look around

    There's trees n shit my dude
    What's a sig btw
  • ViniVini Member Posts: 3,572 ✭✭✭✭✭
    Figure there'd be some sort of miscommunication.

    Okay, I sit by the river and concentrate on the border. I metaphorically push against it, trying to reduce its width.

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    Vini said:

    Figure there'd be some sort of miscommunication.

    Okay, I sit by the river and concentrate on the border. I metaphorically push against it, trying to reduce its width.

    (I fixed it, are you proud of me)
    You push it and it becomes thinner, the water overflows and washes around all over the place, before collecting back into the river.

    --------------------

    Meanwhile, after gathering a mighty stack of rocks I'll walk over to the tree and start bashing off a thin branch with said rocks, breaking a few while doing it. I'll drag the branch away and Restore it, and repeat.
    What's a sig btw
  • ViniVini Member Posts: 3,572 ✭✭✭✭✭
    (We're all so proud of you, my boy!)

    Oh, great! It worked! Let's try the same thing again but in the opposite way.

    I turn to the tree and think about stretching the trunk, then splitting it near the top.


    Also first person to give me one of these numbers will decide which item I get
    1,2,3,4,5,7,8,10

    Nobody did give you one, did we? But 7 is taken... Hmm, you get 2?

  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    Vini said:

    (We're all so proud of you, my boy!)

    Oh, great! It worked! Let's try the same thing again but in the opposite way.

    I turn to the tree and think about stretching the trunk, then splitting it near the top.


    Also first person to give me one of these numbers will decide which item I get
    1,2,3,4,5,7,8,10

    Nobody did give you one, did we? But 7 is taken... Hmm, you get 2?
    (Why can we both warp reality)
    You make the trunk thicc af, then split the leaves into two halves. The sunlight previously blocked by the leaves touches the ground. (And you permanently blind the grass underneath)

    --------------------
    Amulet of Power - Increases damage by 2 times, Reduces health by 2
    dis me now.

    Also I start removing all the leaves from the branches, and putting them in a pile.
    I will then learn Weaving
    What's a sig btw
  • BreadstickBreadstick Member Posts: 533 ✭✭✭
    I punch one of the barbarians
    I sell bread and baking accessories.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭

    I punch one of the barbarians

    Alright, you do 2 damage to them, as they're rather heavily armoured. You take 1 damage
    3/5
    Power: 0 | Def: 3 | Profit

    5/5
    Power: 0 | Def: 3 | Change

    You: 9/10

    The profit barb will conjure a small pile of coins, The change barb will turn the coins into a lit bomb, and hurl it at you.
    What's a sig btw
  • BreadstickBreadstick Member Posts: 533 ✭✭✭
    I perform a punch-kick combo on the profit barb
    I sell bread and baking accessories.
  • ScribbliumScribblium Member Posts: 758 ✭✭
    I try to turn invisible.
    what do i put here
    i bought a fountain pen (lamy safari)
    it's nice.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭

    I perform a punch-kick combo on the profit barb

    The barb raises his arms and blocks your punch, but you sweep his legs knocking him down and dealing 2 damage. You take 1 damage.
    1/5
    Power: 0 | Def: 3 | Profit

    5/5
    Power: 0 | Def: 3 | Change

    You: 4/10
    The barbs turn come around, and the bomb goes off, dealing another 4 damage. Maybe you should've dodged that or not tried to genocide people without armour or weapons.
    The change barb will start to turn the ground into quicksand, and you're slowly sinking.

    I try to turn invisible.

    Alright.
    What's a sig btw
  • YosukeHanamuraYosukeHanamura Member Posts: 894 ✭✭
    I look for things, and want to fight...
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • ViniVini Member Posts: 3,572 ✭✭✭✭✭
    (It's more fun this way, innit?)

    I... Blind? The grass? Huh. Get smoked.

    I keep splitting the tree, continuing from the tip of the twigs, into the branches, to the trunk and finally the roots.
    I use my Hands of God if it'll make the trick easier.

  • GoldraGoldra Member Posts: 2,637 ✭✭✭
    Starting skill: Mirroring.

    I'll choose artifact 5.
    "You don't get famous by stating that you are getting more famous. That's nonsense!" ~Karlolin
    "IT HASN'T EVEN PREMIERED ON THE THE-oh i guess you live in the US" ~Karlolin
    "Why won't you yiff with me ;.; " ~Anon9mous
    "The frosting... it's so.... mmm.... " ~Reepile
    "When the Worldstar guy is freaked the fuck out, you know there's a problem." ~Papa Franku
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    edited May 11

    I look for things, and want to fight...

    You can be more specific, if you want something you can get it within reason.
    You find a boar, and it doesn't notice you.
    Vini said:

    (It's more fun this way, innit?)

    I... Blind? The grass? Huh. Get smoked.

    I keep splitting the tree, continuing from the tip of the twigs, into the branches, to the trunk and finally the roots.
    I use my Hands of God if it'll make the trick easier.

    (more hands = more power)
    You completely split the tree in half, making two trees. There's a clean line through the middle of the trees, kinda like Moses but they're trees.


    EDIT: Goldra is in as well
    Ring of Health - Increases health by 2
    Enjoy one of the most dull ones
    Post edited by Uiomancant on
    What's a sig btw
  • GoldraGoldra Member Posts: 2,637 ✭✭✭
    Fun.

    I'll pick up a branch off of the ground, and use Mirroring on it, to test whether it gives me a copy of the item, or just mirrors it in appearance.
    "You don't get famous by stating that you are getting more famous. That's nonsense!" ~Karlolin
    "IT HASN'T EVEN PREMIERED ON THE THE-oh i guess you live in the US" ~Karlolin
    "Why won't you yiff with me ;.; " ~Anon9mous
    "The frosting... it's so.... mmm.... " ~Reepile
    "When the Worldstar guy is freaked the fuck out, you know there's a problem." ~Papa Franku
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    Goldra said:

    Fun.

    I'll pick up a branch off of the ground, and use Mirroring on it, to test whether it gives me a copy of the item, or just mirrors it in appearance.

    You mirror the branch, and now where it had initially broken off from the tree there's an exact copy, going in the other direction.
    ((Don't destroy lop-sided things, they're art and they're special >:( ))
    What's a sig btw
  • BreadstickBreadstick Member Posts: 533 ✭✭✭
    I try to get out of the quicksand
    I sell bread and baking accessories.
  • GoldraGoldra Member Posts: 2,637 ✭✭✭
    Neat.

    Tossing the branch off to the side, I take off my ring, attempting to clone it with Mirroring.
    "You don't get famous by stating that you are getting more famous. That's nonsense!" ~Karlolin
    "IT HASN'T EVEN PREMIERED ON THE THE-oh i guess you live in the US" ~Karlolin
    "Why won't you yiff with me ;.; " ~Anon9mous
    "The frosting... it's so.... mmm.... " ~Reepile
    "When the Worldstar guy is freaked the fuck out, you know there's a problem." ~Papa Franku
  • ScribbliumScribblium Member Posts: 758 ✭✭
    Am I invisible?
    what do i put here
    i bought a fountain pen (lamy safari)
    it's nice.
  • SphealSpheal Member Posts: 197 ✭✭
    Starting Skill: Summoning
    Artifact: 3
    spheals are round
    spheals are good
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