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The Off Topic section is not meant for discussing Cookie Clicker.

Can this be made using IGM?

MinakieMinakie Member Posts: 5
edited April 30 in Developer's Lounge
Hey guys,

I have been playing Cookie Clicker for years, but only found out about Idle Game Maker recently. I have an idea for a game, but I'm not sure if it's possible to make it happen using IGM's game engine only.

My idea would be to make a farm game. You start with just your farmer (whom you click to make money, as per usual) and either an empty background of a grassy field or a grassy field with some destroyed buildings.

The way this would be different from other games is that I would like to arrange it in a way that, when the player buys unlocks something (crops, animals, buildings), that would be visually reflected on the screen.

After that, I would like for the same to happen for upgrades as well (i.e: buy a bike and a bicycle appears somewhere on the map; buy a car and it will replace the bike).

Is it possible to achieve such a thing using only the Idle Game Maker?

Thanks in advance.

Answers

  • MinakieMinakie Member Posts: 5
    I know that Cookie Clicker has several different backgrounds coded in. Would it be possible to just change the entire background and triggering it when you purchase certain things instead? I don't know what are the background transition requirements for the original Cookie Clicker game.
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,964 ✭✭✭✭✭
    This is not a proper answer, but I think I saw a game with changing backgrounds on the old version, not sure what it was or where it is now but it's something.
    What's a sig btw
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