I am starting a new game about resource management rather then idle incremental and I am still trying to wrap my head around this new format. I have a couple of questions.
I have buildings that require workers to be able to purchase. Workers come from agencies and I would like the agencies to give 10 workers each time you purchase one instead of per tick.
My game has Ore which then will be converted into Steel by purchasing the forge building and this building requires 3 workers. In the old IGM format you would put:
occupies 3 Workers - How can I do this in the new format as occupies is no longer supported. also,
in the old format to produce 1 steel for 2 ore you would put,
gives 1 Steel for 2 Ore, again this is no longer supported in the new format so how would I do this. any help would be appreciated.
(I got around the ore for steel problem by using,
on tick:yield Ore/1 Steel
on tick:yield Ore-Ore*2 Ore (is this correct?))
I have only just started this game today so at the moment I only have a couple of buildings and 5 resources
Food - Bio Plastic - Steel - Ore - Workers
Food and Ore can be gained by clicking but farms and mines will be introduced so that it can be gathered automatically, Steel is made using Ore you have gathered and bio plastic is made from food. Food will also be consumed more and more depending on how many workers you have. The eventual goal would be to make the game self sufficient so that clicking becomes less and less of a necessity. Later in the game I hope to introduce robotics that replace workers and don't require food but it is something a player would have to work up to and research the technology. These robots would require Steel and Circuits. Circuits will require engineers to work in its respective factory.
Another thing I hope anyone can help with is how can I make an icon 24x24 instead of 48x48 and not have the image show 4 times. I would like to have 24x24 icons in the resource section so it doesn't take up so much room.
Thanks in advance.