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Different cost increase for each resource

ExCExC Posts: 1Member

I'm developing a game where most of the buildings cost multiple resources. Is it possible to set different cost increment for each of the resource?

For example X costs 100 money and 1 availableFloorSpace. Is it possible to set 115% increase for money, but keep availableFloorSpace at constant 1?

Or should it somehow be worked around?


  • DtjiPsimfansDtjiPsimfans Posts: 211Member ✭✭
    Nope. That's impossible. Building cost increase applies to all resources' cost.
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