You are in the void, or are you? No you cannot be in the void, the void doesn't exist and therefore you wouldn't think this. That would be irrational! Where are you then? Well nowhere, for now. You are in the middle of limbo getting prepared for the next fight.
The gates will open in just a few minutes, the worlds will collide in the random arena you will all meet in. Soon you will hear the announcers voice;
[SUDDEN LOUD STATIC NOISE]
"Is this thing on?"
"Ok, well then."
"Ladies and gentlemen, welcome to the Many Heroes Battlegrounds!"
The gates open and the fight begins.Find All pastebin stuff here!
Welcome! This is mainly a workshop to define how heroes from different fanbases/game universim would work in my fabolous system I made for "Dashnet arena!". The system works as follows;
Make a character, either your own or a copy of a hero/class/character type/protagonist from another game (antagonists and also allowed) using the sheets below. They can do anything they realistically physically can do AND use their user abilities and passive abilities.CLASS SHEETS
The advanced one contains all possible things to enter while the simple one only includes the must-haves.
If you only use the simple version, Base stats and leveling will be decided by the template you choose as aspect instead which you can find at the pastebin link below
Advanced (with examples in quote marks "")
CLASS NAME: "Example Class"
BASE STATS: Physical: "5" Psychological: "5" Other: "5" Energy max standard: "10" (Algebraic names: Physical=PH Psychological=PS Other=OTH Energy max standard=ES)
ENERGY TYPE: "Example energy [EE1]: get one point of example energy per turn up to a maximum of [ES]. These can take on a physical form if the Example Class is using his passive."
(ENERGY TYPE 2:) "Example energy 2 [EE2]: Get One Example energy 2 every 3 turns up to a maximum of [3*ES]. Example energy 2 can take the form of 15 different elements aligned to 15 different letters as follows:
A, B, C, D, E, F, G, H, I, J, K, L, M, N or O"
PASSIVE ABILITIES: "Summon weapon: The Example Class Can use a specific amount of Example energy and a special Example energy 2 to create weapons:
EE1: 2|EE2: L : Sword Strength: [PS+OTH]
EE1: 1|EE2: C : Kama Strength: [PH+OTH]
EE1: 5|EE2: F : Rifle Strength [OTH*2] (Must be level 3 or higher)"
USER ABILITIES: "Throwing weapon: Summons a throwing weapon using Example energy. Costs 2 Example energy to use. Deals [OTH] dmage if it hits the intended target, then vanishes from thin air."
LVL1: Start here
"LVL2: +1 Other
LVL4: +5 Energy max standard
LVL5: +2 Physical
LVL8: +3 Psychological
LVL10: +2 Other +2 Physical +2 Psychological +5 Energy max standard"
Simple (without examples)
BASE STAT/LEVELING ASPECT: (Balance/Physical/Psychological/Other)
Note that all formulas are contained in  brackets. The Base stats always have the same name, however you can add your own stats to these in the Other Stats section. All energy types must be explained so that anyone understands them.
If you wish to do so, you could choose to enter an arena with a randomized character using any class you choose. if other players or AI players enter the arena you are in they you will be able to fight eachother.