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Slime Slayer — IGM

BrainstormBrainstorm Member Posts: 10,970 ✭✭✭✭✭
edited January 28 in Games
I’m making a game called Slime Slayer, it’s a bit incomplete though, but me and my artist are working RjL5Vwmk
Last I worked on this was two weeks ago, we’re not finding time to work on this while working on other games with Construct 2, so we may not be having updates for a while.

Tell me what you think.

Currently featuring:
10 building units
3 upgrades
A chest that appears occasionally, gives gold and very rarely stormgems

ETA: I kinda forgot I made another thread for this, but since I made the post anyway... why not?
"Calm your caps, bro." -Brainstorm

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  • morkysherkmorkysherk Member Posts: 107 ✭✭
    The things moving across the background are neat. but maybe tone down the frequency just a tad and add more variety?
    You need to scale all your icons down to 48 by 48 so they'll show up
    Animated icons are nice, but try to make them loop less often (especially for longer animations like in the building icons). When everything constantly loops it can start to feel like too much is going on at once

    also, about the capitalization:
    It looks like you don't capitalize resources so that costs show up like "100 gold" instead of "100 Gold."
    You can capitalize them and still have this effect by using "text:Gold: [gold] (+[gold:ps]/s)
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