on earn: does not work properly for resources
So I tried putting this on a resource:
on earn:if (chance(5%)) yield 1otherResource
So If I'm making 20 of this resource per second, I should get about 1 otherResource every second, right?
Wrong! The game thinks you're only earning the resource once per second.
edit: Basically, if you earn more than one of something at once, the on earn: effect only happens once. This also applies to on lose
Post edited by morkysherk on