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I'm New so I have a few Questions

Hello! I have very little experience with coding, but I thought I'd give this a try. I'll use this top post to show what questions I have and which have been answered. I'll update it when I have more questions/answers. Is that alright?

1. Can you put a limit on a resource? Also, can you remove a button/shiny once that limit has been reached?
2. It says on the rules you can use any images hosted on the server. Is there a way to look at what images are available?
3. This might be a glitch. The version number won't show properly if there's a period in it. For example, 0.2 appears as simply 0.
4. How do tags work with requirements? I'd like to have something unlock when you have all 15 of a certain type of upgrade, which is tagged with "tower."
5. Is there a way to sort the order of buildings/ upgrades/ etc. so I don't have to rearrange them in the code?
6. How do you know what prices to put things at?
7. This might also be a glitch. I have an upgrade that should add 1 to the points per second (pps). However, it gives 1 * # of different building types owned. So my pps is at 1 with two different building types purchased thus far. I buy the upgrade, expecting the pps to become 2, but instead, it becomes 3. (this is what it reads in the code- "passive:increase yield of point by 1")

I think that's all for now. Thanks for the help!

Comments

  • morkysherkmorkysherk Member Posts: 14 ✭✭
    edited December 6
    I'll try to answer a couple

    1. Use an if statement for anything that yields that resource - if (resource<(limit)) yield 1 resource
    2. Add "img/" to the end of the cookie clicker URL
    7. Seems like it's increasing the yield of all buildings that produce points. See if either of these work:
    on tick:yield 1 point OR passive:increase points:ps by 1
  • LaxyakLovesLoZLaxyakLovesLoZ Member Posts: 2
    Thank you very much for your help! I'll give those a try and report back later.
  • morkysherkmorkysherk Member Posts: 14 ✭✭
    edited December 11
    Oh, and for question 6, learn from other idle games. For example, Cookie Clicker currently has every building at a bit over 10x the cost of the last and about 5-7x faster, which works well. It also depends on the pace you want - for a slower game, make things cost more, and for a faster game make them cost less.
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