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The Infinite War (2) - Quality of Life

SirfishSirfish Member Posts: 1,183 ✭✭✭
Okay, so the last infinite war was a bit of a pain due to the fact it took 15 minutes to post one single update every single god damn time. So fuck that shit.

This is the new version, and it's hopefully gonna be easier to update

Okay - It's simple. The infinite war is infinitely raging. You have all started on a brand new planet. With nothing but the clothes on your back and a massive auto producing factory. What it produces is up to you

Although, some catches. First of all, it needs a constant supply of materials. Right now you have three choices,
Mines - Chance to Find Hidden Structures
Sawmills - Produces Extra Resources
Oil Wells - Gives (Small) Unit Buffs

Also to note, your factory is pretty small. In terms of massive auto producing factories. And it can only support objects to the size of a car. Aka 1 car sized object or 8 1/8th the size of a car objects.

Finally to also note, you get cash based on a kill
I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing

Comments

  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    Let’s go near the mines

    I don’t know what I’m supposed to provide, here’s a factory anyway
    Brainstorm’s Weapon Factory
    Produces long pistols that shoot laser ions, soon new weapons will come
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Let’s go near the mines

    I don’t know what I’m supposed to provide, here’s a factory anyway
    Brainstorm’s Weapon Factory
    Produces long pistols that shoot laser ions, soon new weapons will come

    Okay, so your factory produces units. So do you want a factory that makes longpistol turrets or something else?
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    Probably droids better, droids that come with the guns
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • Diesel0307Diesel0307 Member Posts: 783 ✭✭
    Diesel Nanobot Factory
    My factory will produce nanobots, ones that can form together to make or do what I want them to.

    I guess I can go to the sawmills
    I have a bunch oh old threads. I don't use them :P
    Here is a thread though: As God As God Can Be
    Stat page for game: Stats

    I was dead for a while...
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Probably droids better, droids that come with the guns

    Droid Longpistol Factory
    Production: 8 Droids - Turn
    Stats -
    HP: 1
    Attack: .5
    Quality: 1
    Specials:
    None
    Size - Human Sized

    Resource Consumption: 25Rs a Turn
    Production: 30 Rs a Turn

    Keep these in a spoiler or something, it's useful stuff that I can't remember and I don't want to scroll up every time goddangit

    Diesel Nanobot Factory
    My factory will produce nanobots, ones that can form together to make or do what I want them to.

    I guess I can go to the sawmills

    Diesel Powered Nanobot Factory
    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 2
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)

    -----
    Here's how fighting works
    For every unit produced, you get those stats dropped in. Aka brainys going to have 8 hp worth of units, and 4 attack worth of units produced, and Diesel is gonna have 8 hp and 4 attack,
    this system may change because in hind sight this seems like an even bigger pain
    -----

    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • Diesel0307Diesel0307 Member Posts: 783 ✭✭
    edited November 24
    Keep producing and gathering resources from sawmills

    Also, since this is a war I'm assuming we can make Alliances right?
    Post edited by Diesel0307 on
    I have a bunch oh old threads. I don't use them :P
    Here is a thread though: As God As God Can Be
    Stat page for game: Stats

    I was dead for a while...
  • ScribbliumScribblium Member Posts: 239 ✭✭
    Scribble's Tank Factory
    The factory will create small tanks and attacking drones.
    To the oil wells
    Relationship Status: 30i (Imaginary)
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Keep producing and gathering resources from sawmills

    Also, since this is a war I'm assuming we can make Alliances right?

    maybe, also Keep track of your factories, like in a spoiler or something, and also you are making 40 resources.

    Scribble's Tank Factory
    The factory will create small tanks and attacking drones.
    To the oil wells

    Sorry but factories make one unit, you get the tanks though

    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 4
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car

    Resource Consumption 25 Rs a Turn
    Resource Production: 30 Rs a Turn


    Okay, so i've reworked the the battle system. "Attack" is a kind of general term for average damage, And HP is... Well it's the HP, Quality is like the Tier of a unit, and size can play in later.
    -----
    8 Long Pistol droids are deployed to the Battlefield
    2 Nanobot Swarms Are Deployed to the Battle
    1 Tank Rolls into the battle
    -----
    8 Long Pistol Droids
    Attack - .5
    HP - 1
    2 Nanobot Swarms
    Attack - 2
    HP - 4
    1 Small Tank
    Attack - 5
    HP - 6
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • Diesel0307Diesel0307 Member Posts: 783 ✭✭
    Attack 4 of the Pistol Droids with 2 Nanobot Swarms!

    Buff them with the Oilwells

    Factories:
    Diesel Powered Nanobot Factory
    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 2
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    I have a bunch oh old threads. I don't use them :P
    Here is a thread though: As God As God Can Be
    Stat page for game: Stats

    I was dead for a while...
  • ScribbliumScribblium Member Posts: 239 ✭✭
    Attack the droids
    Relationship Status: 30i (Imaginary)
  • SirfishSirfish Member Posts: 1,183 ✭✭✭
    edited November 30

    Attack 4 of the Pistol Droids with 2 Nanobot Swarms!

    Buff them with the Oilwells

    Factories:

    Diesel Powered Nanobot Factory
    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 2
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    okay time to explain
    You don't get the oil, you have lumber already.
    You attack the Pistol Droids

    Attack the droids

    sure thing drone killer boogaloo.
    Also keep factories in a thing pls

    -----
    8 Long Pistol droids are deployed to the Battlefield
    2 Nanobot Swarms Are Deployed to the Battle
    1 Tank Rolls into the battle
    The Long Pistol Droids Divide into two groups, dealing 2 damage to each other unit! They kill 1 Nanobot Swarm!
    The Nanobots Swarm the drones killing 5!
    The Small tank plows into the herd of firing droids. Killing 5
    -----
    6 Long Pistol Droids +8 Turn
    Attack - .5
    HP - 1
    3 Nanobot Swarms +2 Turn
    Attack - 2
    HP - 4
    2 Small Tank +1 Turn
    Attack - 5
    HP - 6

    @Brainstorm you aliv

    For 1 Kill Brainstorm gets 4 Credits!
    For 5 Kills Diesel gets 5 Credits!
    For 5 Kills Scribbles gets 5 Credits!

    Credits can be used to upgrade. just tell me what you want to upgrade and how much money and i'll give you the details and upgrade!
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    Yeah, kinda.
    Upgrade two for quality and two for production I guess

    Let’s just keep producing
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • Diesel0307Diesel0307 Member Posts: 783 ✭✭
    So, with this lumher, I can do what? Produce extra stuff? If so do that.

    3 Credits toward production, 2 more towards Strength.
    More production, and I order my nanobots to build a protective shield.


    Diesel Powered Nanobot Factory
    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 2
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    I have a bunch oh old threads. I don't use them :P
    Here is a thread though: As God As God Can Be
    Stat page for game: Stats

    I was dead for a while...
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Yeah, kinda.
    Upgrade two for quality and two for production I guess

    Let’s just keep producing

    -2 Credits in Production, you get +2 Units a turn, (You got shitbots)
    -2 Credits in Quality, Quality is now up to .5

    Droid Longpistol Factory
    Production: 10 Droids - Turn
    Stats -
    HP: 1
    Attack: .5
    Quality: 1.5
    Specials:
    None
    Size - Human Sized

    So, with this lumher, I can do what? Produce extra stuff? If so do that.

    3 Credits toward production, 2 more towards Strength.
    More production, and I order my nanobots to build a protective shield.


    Diesel Powered Nanobot Factory
    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 2
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    Okay, so the resource you chose was lumber, that means that you get extra construction resources which means you can spend longer without upgrading resource production.

    -3 Credits in Production, you now make 50% of a nanobot swarm each turn,
    -2 Credits in Attack, +1 to attack!

    Production: 2 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 3
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)

    -----
    10 Long Pistol droids are deployed to the Battlefield
    2 Nanobot Swarms Are Deployed to the Battle
    1 Tank Rolls into the battle
    6 Long Pistol droids fire upon a tank. Killing 1!
    3 Nanobot swarms swarm another tank. Killing 1!
    1 Tank Shoots the shit out of the swarm of nanobots. Killing 1 Swarm!
    -----
    16 Long Pistol Droids +10 Turn
    Attack - .5
    HP - 1
    5 Nanobot Swarms +2.5 Turn
    Attack - 3
    HP - 4
    1 Small Tank +1 Turn
    Attack - 5
    HP - 6

    @Scribblium

    For 1 Kill Brainstorm gets 6 Credits.
    For 1 Kill Diesel gets 6 Credits
    For 5 Kills Scribbilum gets 4 Credits

    Note -
    How Attacking Works
    Freshly Baked Units don't attack,

    Also, new factories are a thing!
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    I give the robots that are to be produced and that are produced night vision
    Let’s go produce more
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • Diesel0307Diesel0307 Member Posts: 783 ✭✭
    Half credits toward HP, other half towards production!
    Produce more, and- wait... can I use the Nanobots to go inside other machines and take them over? IS THAT SOMETHING THAT CAN BE UPGRADED? I HOPE SO.

    What do you mean by "Also, new factories are a thing!"?

    Diesel Powered Nanobot Factory
    Production: 2.5 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 3
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    I have a bunch oh old threads. I don't use them :P
    Here is a thread though: As God As God Can Be
    Stat page for game: Stats

    I was dead for a while...
  • ScribbliumScribblium Member Posts: 239 ✭✭
    All 5 to attack. Keep attacking

    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 4
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car

    Relationship Status: 30i (Imaginary)
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    I give the robots that are to be produced and that are produced night vision
    Let’s go produce more

    what do you mean my bean?
    all to production?
    SURE THING
    +6 to production

    Droid Longpistol Factory
    Production: 16 Droids - Turn
    Stats -
    HP: 1
    Attack: .5
    Quality: 1.5
    Specials:
    None
    Size - Human Sized

    Half credits toward HP, other half towards production!
    Produce more, and- wait... can I use the Nanobots to go inside other machines and take them over? IS THAT SOMETHING THAT CAN BE UPGRADED? I HOPE SO.

    What do you mean by "Also, new factories are a thing!"?

    Diesel Powered Nanobot Factory
    Production: 2.5 Nanobot Clusters - Turn
    Stats -
    HP: 4 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 3
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)
    I mean that with a large coin investment you get new factories.
    duh
    ya goober

    Ok, -3 credits towards production means you get +.5 per turn, now you get 3 nanobot swarms a turn!
    -3 Credits towards hp +2 hp.

    Production: 3 Nanobot Clusters - Turn
    Stats -
    HP: 6 (It's hard to kill a swarm of nanobots they are too small)
    Attack: 3
    Quality: 1
    Specials:
    Fusion - 5 Nanobot swarms in one group make a nanobot wave
    Size - Swarm (Multiple small objects make up one big one)

    All 5 to attack. Keep attacking


    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 4
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car

    -5 credits to attack, +3 attack!

    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 7
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car

    cooleo cheerio soup

    -----
    16 Long Pistol droids are deployed to the Battlefield
    3 Nanobot Swarms Are Deployed to the Battle
    1 Tank Rolls into the battle
    All 32 Long Pistol Droids form a firing line, killing 3 nanobot swarms
    5 nanobot swarms envelop the droids. Killing 15 longpistol droids
    The 2 tanks open fire on the nanobot swarms. Killing 2 Swarms.
    -----
    17 Long Pistol Droids +16 Turn
    Attack - .5
    HP - 1
    5 Nanobot Swarms +3 Turn
    Attack - 3
    HP - 6
    2 Small Tank +1 Turn
    Attack - 8
    HP - 6

    For 3 Kills, Brainstorm gets 18 Credits
    For 15 Kills, Diesel gets 15 Credits
    For 2 Kills, Scribbilum gets 12 Credits
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • ScribbliumScribblium Member Posts: 239 ✭✭
    edited December 3
    Keep attacking
    6 to Attack
    6 to Size


    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 7
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car
    Relationship Status: 30i (Imaginary)
  • YosukeHanamuraYosukeHanamura Member Posts: 113 ✭✭
    edited December 4
    I'm going to make a factory. Note: S.E.E.S. stands for Specialized Extracurricular Execution Squad
    S.E.E.S.' Anti-Shadow Suppression Weapons Factory (Read this:http://megamitensei.wikia.com/wiki/Anti-Shadow_Suppression_Weapon)
    EDIT: Near the oil wells
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    I'm going to make a factory. Note: S.E.E.S. stands for Specialized Extracurricular Execution Squad
    S.E.E.S.' Anti-Shadow Suppression Weapons Factory (Read this:http://megamitensei.wikia.com/wiki/Anti-Shadow_Suppression_Weapon)
    EDIT: Near the oil wells

    okay i'm sorry
    what
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • YosukeHanamuraYosukeHanamura Member Posts: 113 ✭✭
    Is my factory accepted?
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Is my factory accepted?

    no
    I need you to.
    Explain,
    I am so fucking confused right now
    also @Brainstorm
    @Diesel0307
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • YosukeHanamuraYosukeHanamura Member Posts: 113 ✭✭
    Just read the link lol
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Just read the link lol

    telling me to read the link isn't as helpful as... hmmm, ya know
    EXPLAINING IT!
    you could just give me a simple explanation like everyone else here instead of giving me a link and telling me to read it
    USE SOME FUCKIN CREATIVITY
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • YosukeHanamuraYosukeHanamura Member Posts: 113 ✭✭
    I am not good explaining. Just play Persona 3, or watch a walkthrough
    In modern physics, antimatter is defined as a material composed of the antiparticle (or "partners") to the corresponding particles of ordinary matter.

    In theory, a particle and its anti-particle have the same mass as one another, but opposite electric charge, and other differences in quantum numbers. For example, a proton has positive charge while an antiproton has negative charge. A collision between any particle and its anti-particle partner is known to lead to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrinos, and sometimes less-massive particle–antiparticle pairs.

    Annihilation usually results in a release of energy that becomes available for heat or work. The amount of the released energy is usually proportional to the total mass of the collided matter and antimatter, in accord with the mass–energy equivalence equation, E = mc2.

    Antimatter particles bind with one another to form antimatter, just as ordinary particles bind to form normal matter. For example, a positron (the antiparticle of the electron) and an antiproton (the antiparticle of the proton) can form an antihydrogen atom. Physical principles indicate that complex antimatter atomic nuclei are possible, as well as anti-atoms corresponding to the known chemical elements.

    There is considerable speculation as to why the observable universe is composed almost entirely of ordinary matter, as opposed to an equal mixture of matter and antimatter. This asymmetry of matter and antimatter in the visible universe is one of the great unsolved problems in physics. The process by which this inequality between matter and antimatter particles developed is called baryogenesis.

    Antimatter in the form of anti-atoms is one of the most difficult materials to produce. Individual antimatter particles, however, are commonly produced by particle accelerators and in some types of radioactive decay. The nuclei of antihelium have been artificially produced with difficulty. These are the most complex anti-nuclei so far observed.

    Formally, antimatter particles can be defined by their negative baryon number or lepton number, while "normal" (non-antimatter) matter particles have a positive baryon or lepton number. These two classes of particles are the antiparticle partners of one another.

    The idea of negative matter appears in past theories of matter that have now been abandoned. Using the once popular vortex theory of gravity, the possibility of matter with negative gravity was discussed by William Hicks in the 1880s. Between the 1880s and the 1890s, Karl Pearson proposed the existence of "squirts" and sinks of the flow of aether. The squirts represented normal matter and the sinks represented negative matter. Pearson's theory required a fourth dimension for the aether to flow from and into.

    The term antimatter was first used by Arthur Schuster in two rather whimsical letters to Nature in 1898, in which he coined the term. He hypothesized antiatoms, as well as whole antimatter solar systems, and discussed the possibility of matter and antimatter annihilating each other. Schuster's ideas were not a serious theoretical proposal, merely speculation, and like the previous ideas, differed from the modern concept of antimatter in that it possessed negative gravity.

    The modern theory of antimatter began in 1928, with a paper by Paul Dirac. Dirac realised that his relativistic version of the Schrödinger wave equation for electrons predicted the possibility of antielectrons. These were discovered by Carl D. Anderson in 1932 and named positrons (a portmanteau of "positive electron"). Although Dirac did not himself use the term antimatter, its use follows on naturally enough from antielectrons, antiprotons, etc. A complete periodic table of antimatter was envisaged by Charles Janet in 1929.

    The Feynman–Stueckelberg interpretation states that antimatter and antiparticles are regular particles traveling backward in time.

    There are compelling theoretical reasons to believe that, aside from the fact that antiparticles have different signs on all charges (such as electric charge and spin), matter and antimatter have exactly the same properties. This means a particle and its corresponding antiparticle must have identical masses and decay lifetimes (if unstable). It also implies that, for example, a star made up of antimatter (an "antistar") will shine just like an ordinary star. This idea was tested experimentally in 2016 by the ALPHA experiment, which measured the transition between the two lowest energy states of antihydrogen. The results, which are identical to that of hydrogen, confirmed the validity of quantum mechanics for antimatter.

    Positrons were reported in November 2008 to have been generated by Lawrence Livermore National Laboratory in larger numbers than by any previous synthetic process. A laser drove electrons through a gold target's nuclei, which caused the incoming electrons to emit energy quanta that decayed into both matter and antimatter. Positrons were detected at a higher rate and in greater density than ever previously detected in a laboratory. Previous experiments made smaller quantities of positrons using lasers and paper-thin targets; however, new simulations showed that short, ultra-intense lasers and millimeter-thick gold are a far more effective source.

    Antimatter cannot be stored in a container made of ordinary matter because antimatter reacts with any matter it touches, annihilating itself and an equal amount of the container. Antimatter in the form of charged particles can be contained by a combination of electric and magnetic fields, in a device called a Penning trap. This device cannot, however, contain antimatter that consists of uncharged particles, for which atomic traps are used. In particular, such a trap may use the dipole moment (electric or magnetic) of the trapped particles. At high vacuum, the matter or antimatter particles can be trapped and cooled with slightly off-resonant laser radiation using a magneto-optical trap or magnetic trap. Small particles can also be suspended with optical tweezers, using a highly focused laser beam.

    In 2011, CERN scientists were able to preserve antihydrogen for approximately 17 minutes.

    Scientists claim that antimatter is the costliest material to make. In 2006, Gerald Smith estimated $250 million could produce 10 milligrams of positrons (equivalent to $25 billion per gram); in 1999, NASA gave a figure of $62.5 trillion per gram of antihydrogen. This is because production is difficult (only very few antiprotons are produced in reactions in particle accelerators), and because there is higher demand for other uses of particle accelerators. According to CERN, it has cost a few hundred million Swiss francs to produce about 1 billionth of a gram (the amount used so far for particle/antiparticle collisions). In comparison, to produce the first atomic weapon, the cost of the Manhattan Project was estimated at $23 billion with inflation during 2007.

    Several studies funded by the NASA Institute for Advanced Concepts are exploring whether it might be possible to use magnetic scoops to collect the antimatter that occurs naturally in the Van Allen belt of the Earth, and ultimately, the belts of gas giants, like Jupiter, hopefully at a lower cost per gram.

    Matter–antimatter reactions have practical applications in medical imaging, such as positron emission tomography (PET). In positive beta decay, a nuclide loses surplus positive charge by emitting a positron (in the same event, a proton becomes a neutron, and a neutrino is also emitted). Nuclides with surplus positive charge are easily made in a cyclotron and are widely generated for medical use. Antiprotons have also been shown within laboratory experiments to have the potential to treat certain cancers, in a similar method currently used for ion (proton) therapy.

    Antimatter has been considered as a trigger mechanism for nuclear weapons. A major obstacle is the difficulty of producing antimatter in large enough quantities, and there is no evidence that it will ever be feasible. However, the U.S. Air Force funded studies of the physics of antimatter in the Cold War, and began considering its possible use in weapons, not just as a trigger, but as the explosive itself.
  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    Uh.
    More
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • SirfishSirfish Member Posts: 1,183 ✭✭✭

    Keep attacking
    6 to Attack
    6 to Size


    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 7
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Small Car
    ok,
    -6 Credits to Attack, +3 Attack
    -6 Credits to Size, +Size Upgrade

    Small Tank Factory
    Production: 1 Small Tank - Turn
    Stats -
    HP: 6
    Attack: 10
    Quality: 1
    Specials:
    OIl: +1 Attack
    Size: Medium Sized Car

    I am not good explaining. Just play Persona 3, or watch a walkthrough

    okay buddeo,
    just do an explain
    see everyone else,
    just do that oke?

    Uh.
    More

    ok sure thing,
    more units

    -----
    16 Long Pistol droids are deployed to the Battlefield
    3 Nanobot Swarms Are Deployed to the Battle
    1 Tank Rolls into the battle
    The Droids go half and half, with 12 of them gunning down 1 tank, and the other 21 shoot at the swarms, killing 1 swarm,
    the 7 Swarms attack the LongPistol Droids, killing 21!
    The 2 Tanks shoot the swarms, 3 die!
    -----
    12 Long Pistol Droids +16 Turn
    Attack - .5
    HP - 1
    4 Nanobot Swarms +3 Turn
    Attack - 3
    HP - 6
    2 Small Tank +1 Turn
    Attack - 11
    HP - 6

    @Diesel0307

    For 2 Kills, Brainstorm gets 12 credits
    For 21 Kills, Diesel gets 21 Credits
    For 3 kills, Scribbles gets 18 Credits

    ~Temporal Shift!~
    The Order of attack has been swapped! Brainstorm will now attack last, Diesel will attack first, and scribbled will attack second!
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • BrainstormBrainstorm Member Posts: 10,438 ✭✭✭✭
    I’ll make their weapons even stronger by giving them tougher bullets and a quicker reload rate and stuff
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
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