I made several games on the old IGM but this new one seems to have totally different syntax. I'd really appreciate it if someone could explain the easiest way to do the following:
-Set lock/unlock conditions for things
-Have a building exchange resources for other resources. For example, have a forge take 10 labor, 5 wood, 3 ore to give +1 metal. Right now I have it separated into different yield conditions but it is getting tricky with multiple resources so I'm trying to find an easier way.
-Relating to the above, how to have an upgrade boost outputs, but not inputs for a building.
-Have a building or clickable have a certain percentage chance of producing a resource each tick.
-How to view source code on bunny clicker (so I can look at samples for help).