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What are the CSS classes used in the new IGM?

IdleGamesRockIdleGamesRock Member, Flagger Posts: 2,857 ✭✭✭
edited October 25 in Help - Marked for Deletion
In the help section, there's a passage detailing how to blur items the player can't afford.
  #game.filtersOn .thing.cantAfford.notOwned

I was wondering what other CSS classes there were, if, for example, I wanted to blur out items the player has already bought.
why is this a thing
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