I had an idea for a building priced after Chancemaker that, instead of increasing CpS by some ridiculous amount, instead decreases the time needed to grow sugar lumps. I don't have a good name for it, so I'll just call it the Lumpinator.
As a base rate, each Lumpinator owned reduces ripening time by 1 second. However, that rate could be improved with upgrades, unlocked at the same building amounts as all the others. Instead of the usual "twice as efficient" effect, though, these upgrades increase Lumpinator speed by 1 second. With all 9 upgrades unlocked and 350 Lumpinators, ripening time is reduced by about an hour, which is on par with Rigidel and Stevia Caelestis. Of course, the more you invest in them, the stronger the effect will be.
The other benefit of the Lumpinator, game design-wise, is that it adds more strategy to purchases in the late-game. You'll want a lot of them to speed up the harvesting, but you also want more CpS-producing buildings so you can buy more Lumpinators. There's kind of a give-and-take, and it's up to the player's style how they want to spend their cookies.