NOTICE: The creator of Evolution 3 has been revived! Go play their game! It's worth it!
I know, this is yet another Evolution game, inspired by Evolution 3.
However, the other Evolution games all died off due to the creator's getting bored.
I am going to combat this by 1. Keeping the game up for as long as possible and 2. When I am starting to get bored, I'll start an apocalypse event to spice it up.
Now that those words are said, let's begin:USELESS LORE THAT NO ONE NEEDS:
Entry Log 14.GAME MECHANICS:
Today we begin the test, after dissecting the body of the Evoling we managed to gather it's DNA. We put specialized HIVE MIND chips into the DNA, and cloned them. These Hive Mind chips will have a sort of mini-consciousness in them, with just enough power to control a small swarm of tiny Evolings. However, the integration of this chip has made them severely weakened.
Unlike real Evolings, which eats it's prey and grows it's best traits, these hives will have to eat several creatures to gather up the force to evolve. The Hive Mind can only control so many at a time effectively, though. However, we've hooked up the evolution to be able to strengthen the hive mind's mind, if that makes sense.
We picked a nice pool, and made it so they can't exit incase anything bad happens. The Pool is located at [FILE_MISSING] and we're calling it [FILE_MISSING].
I believe that is all these Hive Minds will be required to know, so I am closing this Entry Log.
- M. Cypher
Every species will have DNA, traits, population (health), armor, attack, and several behavior based stats.Sign up:
DNA is your currency, buy upgrades to grow stronger with it.
Traits are very important as they will be the backbone of your entire population, and will prove potentially powerful bonuses if your playstyle changes to fit it.
Population is pretty much your health, and is very useful for events and combat. Every 10 population will also let you attack an additional time. However, populations have behavioral needs.
Armor reduces the damage taken by a random number 0-A, where A is your current armor. If you have 5 armor, then it will be 1-5 damage reduced.. If the damage taken is less than one, then you will lose only ONE population. Great for events. As long as you have 1 armor, damage will always be reduced (unless traits join)
Attack will deal 0-S damage, where S is your attack. if you have 5 attack, then it will deal 0-5 damage. Will attack again every 10 population.
You're a Hive Mind Chip, you don't quite have FULL control. Every population point will make these increase by 1, if they're over your max then you'll have to deal with primal behavior.
Hunger: Evolings have a natural desire to hunt. Each population at the start of the game will be giving 1 hunger points.
These make them more likely to attack other creatures, and also lowers armor if it's too high.
Fear: Evolings don't naturally have this. If it gets too high, a forced retreat will happen.
Kindness: Evolings don't naturally have this. If it gets too high, you can't attack.
Hate: Evolings don't naturally have this, but traits can often lead to this. If this gets too high, your Evolings will turn on eachother.
SHOP: For 50 DNA points, you can try to evolve a very tiny evolution. Stack this if you want large stuff, grow it one at a time!
For 5,000 DNA points, you can evolve a very UNIQUE evolution.
For 25 DNA points, you can increase how much Hunger you can have before bad effects set in.
For 25 DNA points, you can do the same to Fear
For 25 DNA points, you can do the same to Kindness
For 25 DNA points, you can do the same to Hate.
Hive Chip Name (Species Name):
Trait: Just put the name, not the mechanics of the trait.
Notice: If the person currently running Evolution 3 asks me to close down this thread, I will do so until they finish their game.