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How do I Know What To Set The (Per Second To) When Setting a Buildings Price To Balance It?

I'm making a new game (a Sequal/spinoff to Heart Clicker) and I have some Building Prices set

+ 20
+ 200
+ 2,000
+ 20,000

and they all give 0.2; how do I set a fixed per second to those costs to balance? is there a rule of thumb like for the upgrades?
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