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Cookie Clicker: Game does not display exact values for Grimoire spell costs, please change?

enderbiscuitenderbiscuit Member Posts: 1
edited July 2017 in Suggestions
I have been playing with the new spells in the Grimoire (wizard tower minigame) and I noticed something that bugs me a little bit. Spells' costs are a certain percentage of the maximum mana you have (max mana is determined by the amount of wizard towers you have, 10 towers = 1 extra point). This itself is fine, I have no problems with that. But here's the issue: When the game calculates the price of a spell, it displays whole numbers, even if they are not whole numbers (ex: 19.8 is calculated, but only 19 is displayed). This does not mean that the calculation is rounded down, that calculated cost IS the cost. But you only see "19" instead of "19.8". So someone new to this minigame will likely be confused when they have 19 mana but a spell really costs 19.8, so they can't use the spell yet (even though the game displays 19!). A solution to this is just to program the game to display the EXACT price of the spell. So, in the case of the example spell, the game displays 19.8, not just 19. Simple, right? I hope my rambling can be understood.


  • BillaboBillabo Moderator, Friendly, Conversationalist Posts: 1,306 Mod
    I agree, or round up instead of down, and have it be a pleasant surprise if people get to use their spell "early."
    Fire Emblem: Fates castle address
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