Three years ago to this day I brought forth the first release of Wall Destroyer, the first game I ever made. I continued developing it until the end of 2014, and that period was a time of great prosperity, good tidings and balancing problems
For a while now I've had interest in making a non-idle game (it originally came from an idea of making something "better than WD"), and I've been working on one off and on for a long time now in Game Maker. I think after months worth of bug struggling* and weeks worth of actual development, I've finally reached the point where I can give this brand new chuckle knucker a "public" release (though it's still an extremely unfinished alpha). Updates will come, as I repeatedly attempt to pry ™ off of "soon".*don't you dare ask me about the infamous corner bug I swear
LR alpha 0.1.2
Current features: WASD for movement, arrow keys for shooting (can be reversed), walljumping, 12 rooms (3 start, 6 middle, 3 end) that are randomly generated into 4-room "missions", 4 enemies, boxes that give INCREDIBLE CASH, one actual use for AMAZING CURRENCY.
- Under certain rare circumstances you can go up through a wall. Collision code is the devil, I'll try to figure out what can be done about that.
- Enemies sometimes stop moving when against a wall. This one is pretty mysterious. I'll work on it.
- Ground enemies jitter rapidly sometimes when against walls. This was a partial fix to the above bug -- they used to get stuck even more.
- Graphics scaling is kinda bad in full screen. Not sure if I can improve that.
Tell me if you find any more!
Very long term plans for features: a bunch of playable characters with different attacks and abilities, a ton of uses for ASTONISHING EARNS, a ton of enemies and rooms, much larger missions, bosses, different zones of the great tower, better graphics, and much more! And in the final release, a story and a ton of character dialogue.Merciless criticism
Feedback is appreciated!