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Modding communal (Share ideas, artwork, code, tips, resources and manifests)

gneratororgneratoror Posts: 131Member ✭✭
So, i figured out tht modding legacy is not the most accesible thing for non-coders, and in top of that you need to make art.
Upon these complications, i decided to tho make this thread where coders can share mods, artists style sheets, and designers ideas.
About the manifests, it might be a good idea to have a communal one for non-core mods, since it causes problems with compatibility.
Protip:Mod.js always goes at the end
Some resources:
main.js/game engine ---> http://orteil.dashnet.org/legacy/main.js?v=13
Default dataset/ data.js --> http://orteil.dashnet.org/legacy/data.js?r=0.4908373869796532
sprites reference -->http://orteil.dashnet.org/legacy/img/spicyModIconSheet.png
Stylesheet/css --> http://orteil.dashnet.org/legacy/style.css?v=13
Link for mods in github --->https://rawgit.com/[username]/[repository]/[branch]/[filename].js
"First off, you should read my name again." -Uiomanca[n]t
RPG Stats http://pastebin.com/biggveJk
I am no way profesional

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