Basically, I want a building to make one or more buildings to decrease efficiency, but once one of the buildings gets an upgrade, it is restored to normal, or better, conditions. For example:
Building 1 makes 2 cash per second.
Building 2 is bought and Building 1 and is reduced to half cash; only 1 cash per second.
Building 2 is bought again and Building 1 is reduced again; now only 0.5 cash per second.
An upgrade is bought, and Building 1 now makes 2% what it originally made per Building 2, therefore making it have 2.0808 cash per second.
Is something like this possible?
When will he get on next?