Alright guys, so basically, in my game you get a new resource by converting 350 of the main resource. However once a player starts making like 2,000/sec it gets really tiring mashing the mouse button to get to say 1,000 of the second resource. I could use new clickables that give 500 of the resource in exchange for 500 times the amount of the other exchange clickable, but that would just make my game have a lot of buttons all over looking very untidy and neat.
I was wondering if it's possible to make a clickable that will take all of the current main resource you have and give it to the next resource times the amount exchanged.
For example, if a player has 3,500 Green Rupees (Main Resource) and it costs 350 to exchange for 1 Blue Rupee (Secondary Resource) how can I make it so instead of the player pressing the button 10 times, only presses it once and it gives 10 Blue Rupees.
This also needs to be flexible, if a player has 33,275 Green Rupees pressing the button would take those away giving the player 95 blue rupees and leaving the leftovers in green rupees.
Sorry if the explanation seems vague.