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Creature Arena: Conquest

UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
edited December 2016 in Playground
Basically, this is a pokemon ripoff, but unlike the pookeman thread, it has structure.


How to join:
Brief description of their attacks and appearance. A name is also needed.
Or you could pick one of the existing ones.

After you've done this, I will give you 5 moves, you must remove one.
You will also get an ability. This will provide a passive bonus.
You start at level 5, because it's a pokemon ripoff

Mechanics:
Health:
This is how much damage you can take before you get knocked out. How fun.
Ranges between a min of 35 and a max of 45, average of 40.
Increases by 10% per level (if a creature has 33 base, it will get 3.3 hp per level. All decimals are rounded down)

Attack:
This is the multiplier for the moves. A higher attack usually means more damage, unless the attack can only deal a constant amount of damage.
Ranges between 30 and 40, 35 being the average.
Increases by 10% per level.

Defence:
This is how much damage a creature blocks, and is proportional to the amount of armour. 2 def = 1 damage blocked. Cannot block damage lower than 1.
Ranges between 0 and 2. Averages 1.
Increases by 20% per level (To make up for the low numbers.)

Speed:
This pretty much determines whether they go first or not. If it's the same, they go at the same time.
Ranges between 30 and 50, averages 40.
Increases by 10% per level.

Battle:
Normal attacks:
This game uses a bit of math to decide damage. Usually if you see a number with a stat right after, for example:
0.1attack means it deals 0.1 times the users attack damage.
This does not exclude other stats being bought in, like speed or defence.

Fixed Attacks:
If it doesn't have something like that, then the damage will be fixed, for example:
Deals 10 damage
This will always deal 10 damage (Before armour, which may reduce it)
The monster with the most speed will attack first, if the second monster will die before it's turn, the attack will not go off.

Poison:
Will deal a certain amount of damage for a certain amount of turns, can be stacked up to 3.
Each stack has its own timer.
For example:
Poison: 3 damage over 2 turns. (2 turns left)
Poison: 2 damage over 4 turns. (3 turns left)

Paralysis:
Will decrease speed by 30% and attack by 20%.
For example 60 speed will become 42
20 attack will become 16 attack.

Burn:
Increases damage taken by 30%.

Decay:
Deals a % of maxhealth on attack.
For example, if an attack had a decay of 5%, if it hit a monster with 100 hp, it would deal 5 decay damage.

-More to be added, if you have an idea, suggest it in your monster app-


Creatures:


Uiomancant (Me)
Nightmare:
A tall thin humanoid creature. It kills its prey by looking like an ordinary shadow, then it will strike out, killing it in one blow.
Level: 5
Health: 37 (Very Low) (+18.5 Level bonus, Total: 55.5)
Attack: 38 (Very High) (+19 Level bonus, Total: 57)
Defence: 1 (Average) (+1 Level bonus, Total: 2)
Speed: 40 (Average) (+20 Level bonus, Total: 60)
Moves:
Shadow Meld:
The user melts into space, increasing attack but becoming less mobile
Increase attack by 30%, Reduce speed by 15% After attacking, the effect wears off

Gouging Stab:
The user gouges with two sharp weapons, and retracts, leaving two bad wounds.
Deals 0.1attack damage twice.

Constrict:
The user wraps around the foe, Restricting movement. Reduces its speed by 10%

Soul Link:
The user entangles its soul to the foe. While active, will drain 0.1attack HP per turn for both creatures. Ends when one of them dies.

(Not Learned)

Shadow Slash:
The user aims for a vein, adding one stack of bleed which deals 0.05attack on the foe for 3 turns, cannot stack.

Ability: Dark Melding
Activate once per combat to avoid all incoming damage. If used, negates both sides damage.


Brainstorm:
Cereberum:
He is small and weak, but very agile. Because of his light weight and his mental control, he will usually float a few inches above ground. He is a small cat with long arms and a large brain
Level 6
Health: 35 (Level bonus: 21 ,Total: 56)
Defence: 0.5 (Level bonus:0.6 ,Total: 1.1)
Attack: 37 (Level bonus: 22.2 ,Total: 59.2)
Speed: 50 (Level bonus: 30,Total: 80)
Moves:
Mind Blast:
The user sends a concentrated ball of energy to the target, impacting it as if it was hit by a bullet.
Deals 0.1Attack, ignores all armour.

Scramble:
The user puts force on the foes brain, Making it slower to react.
Inflicts Paralyse.

Expend:
The user uses most of its energy into one attack, dealing 0.25Attack to the target and 0.1 Attack to itself as recoil. May not be used twice in a row.

Sucker Punch:
The user will anticipate an attack, and swiftly counter.
Deals 0.15 attack, An additional 0.1attack will be added if the foe also attacks.
Always hits first.

Mind Shear:
The user will block the foes thoughts, making them deal less damage.
The foe will deal halved damage on their next attack.


Ability:
Forewarning:
The creature acquires meta-level information, allowing them to react to things that heaven't happened yet.
(You don't have to act as if you don't know what the other person is doing, in the case they're faster than you)



The conquest part of the name:

I bet you weren't expecting this, A relevant name? This is unheard of.
Basically, you fight to the top of the leaderboards in some fictional animal cruelty competition. Hooray.
Every time you defeat something, you gain a level. Which makes you stronger.
Every 10 levels you can increase a base stat.
You will either gain:
+15% Permanent base HP
+15% Permanent base Attack
+30% Permanent base Defense (Or +1, whichever is more)
+15% Permanent base Speed
This is like evolving but without the creativity. c:

PvP:
If you wanna challenge somebody, you can do so. The lowest level will temporarily gain levels until they're the same level as the highest, and no levels will be given out.
Works the same as normal combat


Combat:
It's turn based, whoever has the highest speed goes first, or both attacks will go first.
There is a bit of an honour system. You shouldn't just completely counter if you're going first, and you must act as if you didn't know what they did.
I probably wont ban you for this, but you might take a level penalty if you repeatedly do it without justification.

Conquest Enemies:
Guardon
Level: ?
Health: 45 (Max)
Attack: 30 (Min)
Defence: 2 (Max)
Speed: 30 (Min)
Attacks:
Stab:
Basic stab, deals 0.15attack damage once.

Defend:
Increases defence by 1, May not increase defence more than 1 time.

No ability.


Archino
Health: 29.75 (MIN -5.25)
Attack: 44 (MAX +4)
Defence: 0 (MIN (no effect))
Speed: 55 (MAX+5)
Ability: Max Break
Gain 10% more maxed stats, other stats reduced by 15%
Moves:
Snipe:
Deal 0.15 attack damage.

Charge:
Increase attack by 10% permanently
Reduces def by 0.5 each time.


???
What's a sig btw
Post edited by Uiomancant on

Comments

  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016
    Since I'm a scumbag, Imma do the first turn of my combat now.

    Me:
    Nightmare:
    A tall thin humanoid creature. It kills it's prey by looking like an ordinary shadow, then it will strike out, killing it.
    Level: 5
    Health: 37 (Very Low) (+18.5 Level bonus, Total: 55.5)
    Attack: 28 (Very High) (+14 Level bonus, Total: 42)
    Defence: 1 (Average) (+1 Level bonus, Total: 2)
    Speed: 40 (Average) (+20 Level bonus, Total: 60)
    Moves:
    Shadow Meld:
    The user melts into space, increasing attack but becoming less mobile
    Increase attack by 30%, Reduce speed by 15% After attacking, the effect wears off

    Gouging Stab:
    The user gouges with two sharp weapons, and retracts, leaving two bad wounds.
    Deals 0.1attack damage twice. Deals 3 additional damage per hit if the foe has no defence.

    Grab:
    The user wraps around the foe, Restricting movement. Reduces its speed by 10. Reduces the users speed by 5.

    Soul Link:
    The user entangles its soul to the foe. While active, will drain 0.1attack HP per turn for both creatures. Ends when one of them dies.
    (Not Learned)

    Shadow Slash:
    Deals your level in damage, Plus 2, Always attacks first.


    Ability: Dark Melding
    Activate once per combat to avoid all incoming damage. Uses up a turn.

    Them:
    Guardon
    Level: 5
    Health: 45 (Max) (+22.5 Level bonus for a total of 67.5)
    Attack: 10 (Min) (+5 Level bonus for a total of 15)
    Defence: 1.5 (High) (+1.5 level bonus for a total of 3)
    Speed: 30 (Min) (+15 level bonus for a total of 45)
    Attacks:
    Stab:
    Basic stab, deals 0.15attack damage once.

    Defend:
    Increases defence by 1, May only be used once.


    No ability.

    I will use Shadow Meld, and the Guardon will use Defend.
    My attack goes up 12.6 to 54.6
    My speed goes down 9 to 51

    Their defence goes up to 4.

    Edit: Nerfing defence.
    Post edited by Uiomancant on
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    My monster is the Cereberum. Cereberum has a strong resembelance to Mew.
    He is small and weak, but very agile. Because of his light weight and his mental control, he will usually float a few inches above ground. He is a small cat with long arms and a large brain, he is a psychic-type.
    Stats:
    HP minimum
    Defense 0.5
    Atk Average
    Speed maximum

    Since his arms and feet are very wimpy, most of his attacks use the mental skill. He uses more direct attacks than buffs and one or two of his attacks can paralyze.
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    My monster is the Cereberum. Cereberum has a strong resembelance to Mew.
    He is small and weak, but very agile. Because of his light weight and his mental control, he will usually float a few inches above ground. He is a small cat with long arms and a large brain, he is a psychic-type.
    Stats:
    HP minimum
    Defense 0.5
    Atk Average
    Speed maximum

    Since his arms and feet are very wimpy, most of his attacks use the mental skill. He uses more direct attacks than buffs and one or two of his attacks can paralyze.

    Cereberum:
    Health: 35
    Defence: 0.5
    Attack: 27 (Your stats weren't very balanced, bumped this up a bit)
    Speed: 50
    Moves:
    Mind Blast:
    The user sends a concentrated ball of energy to the target, impacting it as if it was hit by a bullet.
    Deals 0.15Attack, ignores all armour.

    Scramble:
    The user puts force on the foes brain, Making it slower to react.
    Inflicts Paralyse.

    Expend:
    The user uses most of its energy into one attack, dealing 0.25Attack to the target and 0.1 Attack to itself as recoil. May not be used twice in a row.

    Sucker Punch:
    The user will anticipate an attack, and swiftly counter.
    Deals 0.15 attack, An additional 0.1attack will be added if the foe also attacks.
    Always hits first.

    Mind Shear:
    The user will block the foes thoughts, making them deal less damage.
    The foe will deal halved damage on their next attack.


    Ability:
    Forewarning:
    The creature acquires meta-level information, allowing them to react to things that heaven't happened yet.
    (You don't have to act as if you don't know what the other person is doing, in the case they're faster than you)

    Which move shall you not learn?
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    Mind shear


    I am ready to begin
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    Mind shear


    I am ready to begin

    You are fighting:
    Them:
    Guardon
    Level: 5
    Health: 45 (Max) (+22.5 Level bonus for a total of 67.5)
    Attack: 10 (Min) (+5 Level bonus for a total of 15)
    Defence: 1.5 (High) (+1.5 level bonus for a total of 3)
    Speed: 30 (Min) (+15 level bonus for a total of 45)
    Attacks:
    Stab:
    Basic stab, deals 0.15attack damage once.


    Defend:
    Increases defence by 1, May only be used once.
    (You might wanna like, save yours on a text document.)

    Of course, the Guardon will go for a guard. (You will attack first, so he will have 4 def after your hit, and 3 before)

    Me: 55/55
    Them: 67/67

    I will use shadowmeld again, gaining the initiative.
    +12.6 attack (67 total.)
    -9 speed (Slower than foe)

    The Guardon will slash, for 4 damage, but is reduced to 2

    Me: 52/55 (1 damage blocking)
    Them: 67/67 (2 damage blocking)
    Post edited by Uiomancant on
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    I will use Mind Blast
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    I will use Mind Blast

    You deal 6 damage. (Jesus this move is OP, but you are pretty squish)
    The guardon will increase it's guard, increasing its def to 4.

    You:52/52 (no reduction)(I'm pretty neutral about this)
    Them: 61/67 (2 reduction)

    I will use Gouging stab, dealing 6 damage twice. I deal a total of 8 damage after def. (I'm going to have to buff attack)
    The guardon will hit me for 2 again

    Me: 50/55 (1 damage blocking)
    Them: 59/67 (2 damage blocking)

    Post edited by Uiomancant on
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    Guard? Haha! Mind blast again! I love ignoring armour.
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • SirfishSirfish Posts: 1,327Member ✭✭✭
    Oi rood. Pokemans is best mans
    I'm just here to do stuff and play games because I am unproductive and should learn how to do something with my life but instead i'm just going be here and do nothing
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    Guard? Haha! Mind blast again! I love ignoring armour.

    you deal another 6 damage (Imma nerf this after I buff attack, cause wow, it probably will be very useful still though. Just not broken)

    The foe will slash you for 4 (I messed up some math)
    You: 48/52
    Them: 53/67


    I will uh, hit it again. for 6 two times, for a total of 8
    I also take another slash

    Me: 49/55 (1 damage blocking)
    Them: 51/67 (2 damage blocking)
    Sirfish said:

    Oi rood. Pokemans is best mans

    Nah, your pokemans was too all over the place.
    What's a sig btw
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016
    Okay, I made some changes.
    Base attack is increased by 10, so things deal more damage. Makes battles go faster.
    Brainstorm, your armour cheaty attack is now 0.1 instead of 0.15, but still deals 5, your other attack will completely devastate though. 13 damage is a fair bit.

    I'm wondering if you think it would be a good idea to reduce my double hit with 0.125 instead of 0.15. I think it would be needed, don't wanna do less than increments of 0.05, but some of 0.025 will be applied. Like now. Removing the no armour thing too.

    This also means the foe will hit you for 6. Which is quite nasty.

    Sorry for doublepost, but I needed to send an alert. <3
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    I set an auto-attack to use mind-blast and just continue the battle to the end
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    I set an auto-attack to use mind-blast and just continue the battle to the end

    Well, maybe if you used your other attacks, Especially since this thing has only one available option: attack. sucker punch is 0.25, 2.5 times stronger.
    And I just nerfed it, so it's 0.1 + 0.1 if it attacks, but you get hit for 0.05 instead of the 0.1 bonus damage if they don't attack.

    Anyway, you mind blast, dealing 5 damage, and he hits you, dealing 6 damage.
    You: 42/52
    Them: 48/67
    and again
    You: 36/52
    Them: 43/67
    and again
    You: 31/52
    Them: 38/67
    Wanna keep doing this? heheheh


    Anyway, I will buff myself twice, seeing as you attacked three times, and gouging strike, for lots. 13 each hit (cause this is how you comboner) dealing a total of 22 damage.
    I take 15 damage from their attacks
    Me: 32/55 (1 damage blocking)
    Them: 29/67 (2 damage blocking)
    Post edited by Uiomancant on
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    Fucker punch
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited October 2016

    Fucker punch

    You deal 8 damage, plus 5 for the foe attacking, for a total of 11 damage.
    You take 6 damage from the foe.
    You: 25/52
    Them: 27/67

    I will just uh, gouging strike, dealing 5 damage twice. Reduced to 6 damage.
    The foe will strike for 5
    Me: 27/55 (1 damage blocking)
    Them: 23/67 (2 damage blocking)
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    MORE SUCK PUNCH
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    MORE SUCK PUNCH

    11 more down the drain. You're hit for 6
    You: 19/52
    Them: 16/67

    I'll buff my attack. +30% atm
    I'll take 5.
    Me: 22/55 (1 damage blocking)
    Them: 23/67 (2 damage blocking)
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    Again, sucker punch
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    Again, sucker punch

    11 more down the drain. You're hit for 6
    You: 13/52
    Them: 5/67

    I'll buff my attack again. +60%
    I will take 5 damage.
    Me: 17/55 (1 damage blocking)
    Them: 23/67 (2 damage blocking)
    What's a sig btw
  • BrainstormBrainstorm Posts: 11,223Member ✭✭✭✭✭
    I finish him with that punch!
    "Calm your caps, bro." -Brainstorm

    the following link is the best thing that could happen to you: http://forum.dashnet.org/discussions/tagged/brainstormgame

    Currently managing a large-based forum game.. DashNet RPG! Play it now: http://forum.dashnet.org/discussion/15882/dashnet-rpg-dashnets-greatest-forum-game-of-all-time
    Dashnet RPG Pastebin: https://pastebin.com/6301gzzx
  • dt200dt200 Posts: 2,707Member, Wiener ✭✭
    My monster is the Firebolt. The Firebolt is a wolf with fire red fur and golden eyes. It's legs end in flames and it is light and extremely agile.

    Average HP
    Average Attack
    Low Defense
    High Speed

    The Firebolt should have fire and electric moves.
    "You can't get into sigs if you try hard!!!!!!!!!!!1!!!!!!!11!!" -Darkmatterfire
    "Dude, you can't just quote yourself." -kirdneh
    "Now I can." -dt200 in reply to kirdneh even though it is sig only
    "I have bent all known laws!" -dt200 in reply to the above
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