Basically, this is a pokemon ripoff, but unlike the pookeman thread, it has structure.
How to join:
Brief description of their attacks and appearance. A name is also needed.
Or you could pick one of the existing ones.
After you've done this, I will give you 5 moves, you must remove one.
You will also get an ability. This will provide a passive bonus.
You start at level 5, because it's a pokemon ripoffMechanics:
This is how much damage you can take before you get knocked out. How fun.
Ranges between a min of 35 and a max of 45, average of 40.
Increases by 10% per level (if a creature has 33 base, it will get 3.3 hp per level. All decimals are rounded down)
This is the multiplier for the moves. A higher attack usually means more damage, unless the attack can only deal a constant amount of damage.
Ranges between 30 and 40, 35 being the average.
Increases by 10% per level.
This is how much damage a creature blocks, and is proportional to the amount of armour. 2 def = 1 damage blocked. Cannot block damage lower than 1.
Ranges between 0 and 2. Averages 1.
Increases by 20% per level (To make up for the low numbers.)
This pretty much determines whether they go first or not. If it's the same, they go at the same time.
Ranges between 30 and 50, averages 40.
Increases by 10% per level.
This game uses a bit of math to decide damage. Usually if you see a number with a stat right after, for example:
0.1attack means it deals 0.1 times the users attack damage.
This does not exclude other stats being bought in, like speed or defence.
If it doesn't have something like that, then the damage will be fixed, for example:
Deals 10 damage
This will always deal 10 damage (Before armour, which may reduce it)
The monster with the most speed will attack first, if the second monster will die before it's turn, the attack will not go off.
Will deal a certain amount of damage for a certain amount of turns, can be stacked up to 3.
Each stack has its own timer.
Poison: 3 damage over 2 turns. (2 turns left)
Poison: 2 damage over 4 turns. (3 turns left)
Will decrease speed by 30% and attack by 20%.
For example 60 speed will become 42
20 attack will become 16 attack.
Increases damage taken by 30%.
Deals a % of maxhealth on attack.
For example, if an attack had a decay of 5%, if it hit a monster with 100 hp, it would deal 5 decay damage.
-More to be added, if you have an idea, suggest it in your monster app-
A tall thin humanoid creature. It kills its prey by looking like an ordinary shadow, then it will strike out, killing it in one blow.
Health: 37 (Very Low) (+18.5 Level bonus, Total: 55.5)
Attack: 38 (Very High) (+19 Level bonus, Total: 57)
Defence: 1 (Average) (+1 Level bonus, Total: 2)
Speed: 40 (Average) (+20 Level bonus, Total: 60)
The user melts into space, increasing attack but becoming less mobile
Increase attack by 30%, Reduce speed by 15% After attacking, the effect wears off
The user gouges with two sharp weapons, and retracts, leaving two bad wounds.
Deals 0.1attack damage twice.
The user wraps around the foe, Restricting movement. Reduces its speed by 10%
The user entangles its soul to the foe. While active, will drain 0.1attack HP per turn for both creatures. Ends when one of them dies.
The user aims for a vein, adding one stack of bleed which deals 0.05attack on the foe for 3 turns, cannot stack.
Ability: Dark Melding
Activate once per combat to avoid all incoming damage. If used, negates both sides damage.
The conquest part of the name:
He is small and weak, but very agile. Because of his light weight and his mental control, he will usually float a few inches above ground. He is a small cat with long arms and a large brain
Health: 35 (Level bonus: 21 ,Total: 56)
Defence: 0.5 (Level bonus:0.6 ,Total: 1.1)
Attack: 37 (Level bonus: 22.2 ,Total: 59.2)
Speed: 50 (Level bonus: 30,Total: 80)
The user sends a concentrated ball of energy to the target, impacting it as if it was hit by a bullet.
Deals 0.1Attack, ignores all armour.
The user puts force on the foes brain, Making it slower to react.
The user uses most of its energy into one attack, dealing 0.25Attack to the target and 0.1 Attack to itself as recoil. May not be used twice in a row.
The user will anticipate an attack, and swiftly counter.
Deals 0.15 attack, An additional 0.1attack will be added if the foe also attacks.
Always hits first.
The user will block the foes thoughts, making them deal less damage.
The foe will deal halved damage on their next attack.
The creature acquires meta-level information, allowing them to react to things that heaven't happened yet.
(You don't have to act as if you don't know what the other person is doing, in the case they're faster than you)
I bet you weren't expecting this, A relevant name? This is unheard of.
Basically, you fight to the top of the leaderboards in some fictional animal cruelty competition. Hooray.
Every time you defeat something, you gain a level. Which makes you stronger.
Every 10 levels you can increase a base stat.
You will either gain:
+15% Permanent base HP
+15% Permanent base Attack
+30% Permanent base Defense (Or +1, whichever is more)
+15% Permanent base Speed
This is like evolving but without the creativity. c:PvP:
If you wanna challenge somebody, you can do so. The lowest level will temporarily gain levels until they're the same level as the highest, and no levels will be given out.
Works the same as normal combatCombat:
It's turn based, whoever has the highest speed goes first, or both attacks will go first.
There is a bit of an honour system. You shouldn't just completely counter if you're going first, and you must act as if you didn't know what they did.
I probably wont ban you for this, but you might take a level penalty if you repeatedly do it without justification.
Health: 45 (Max)
Attack: 30 (Min)
Defence: 2 (Max)
Speed: 30 (Min)
Basic stab, deals 0.15attack damage once.
Increases defence by 1, May not increase defence more than 1 time.
Health: 29.75 (MIN -5.25)
Attack: 44 (MAX +4)
Defence: 0 (MIN (no effect))
Speed: 55 (MAX+5)
Ability: Max Break
Gain 10% more maxed stats, other stats reduced by 15%
Deal 0.15 attack damage.
Increase attack by 10% permanently
Reduces def by 0.5 each time.