Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Please read the forum rules before posting.

Check if you are posting in the correct category.

The Off Topic section is not meant for discussing Cookie Clicker.

Question - How to link a time resource to production time of a resource

CalamityCalamity Posts: 14,670Member, Friendly ✭✭✭✭✭
How would you make a time system exactly one that effects the output time of resources from buildings?


  • ChisakoChisako Posts: 1,031Moderator, Helpful, Cool, Conversationalist, Funny, Cake Mod
    what do you mean by output time?
    you could make a buildingthat counts time and that gives another building (y) each second.
    then you add "gains X% per Y" to the building that should be boosted.
    i think... that's how it could work
    negative percentage should work too if wanted. (didn't test it thouhg)
    "You hit the box with maniklas, OMG, IT OPENS! Wait, that was maniklas, wrong side."~brainstorm
    "Please respect the Rules. You can look them up at any time:
    Rules for Off-Topic Section | Rules for Playground | Rules for Cookie Clicker Section"~me
  • CalamityCalamity Posts: 14,670Member, Friendly ✭✭✭✭✭
    lets say theres a resource called seconds , the building should only give 1 product per 5 of these so called seconds

  • BrainstormBrainstorm Posts: 6,073Member ✭✭✭✭
    -gives 0.2 Resource1

    This gives 1 resource per 5 seconds, however it is recommended to do:
    -show 1 digit
    "Calm your caps, bro." -Brainstorm
    "You, young man, have increased the troll count by 1, troll thread count by 1, and countless other count counter counts by 1." -Brainstorm
    "We now have a perfect excuse to necrobump forum games." -Brainstorm
    I wonder what this is! Only the most epic link EVER! :o
    Pastebin statpage for Dungeon Maker:
Sign In or Register to comment.