Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Please read the forum rules before posting.



Check if you are posting in the correct category.



The Off Topic section is not meant for discussing Cookie Clicker.

question

NettedCubesNettedCubes Member Posts: 3
edited March 2016 in Developer's Lounge
how do i make a building give X resource once every Y seconds?

also, how can i make a clickable have for instance a 10 second delay before you get resource X?
Tagged:

Comments

  • BillaboBillabo Member, Friendly, Conversationalist Posts: 1,189 ✭✭✭✭
    Take X, divide it by Y. make the building give that amount of resources per second.
    I don't think there's a way to do the second thing, but I haven't actually used IGM so those who have, feel free to correct me if I'm wrong about that.
    Fire Emblem: Fates castle address
    08619-69569
    56318-03154
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,839 ✭✭✭✭✭
    The 10 seconds delay would be overly complex, and you cant do a AdCap thing where it gives X every Y seconds.

    If you want a kinda rough thing, you can do -gives X resource 10% of the time
    That would make it so every 10 seconds on average(this is very important) it gives x resource.
    However it could activate 2 times in a row, or it might take 20 seconds


    So its 100/time for this, however it will be much more unreliable the smaller, like when you get down to two minutes, it will be less than a percent. However when it activates, it gives it all at once.

Sign In or Register to comment.