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NettedCubesNettedCubes Member Posts: 3
edited March 2016 in Developer's Lounge
how do i make a building give X resource once every Y seconds?

also, how can i make a clickable have for instance a 10 second delay before you get resource X?


  • BillaboBillabo Member, Friendly, Conversationalist, Turquoise Posts: 1,221 Mod
    Take X, divide it by Y. make the building give that amount of resources per second.
    I don't think there's a way to do the second thing, but I haven't actually used IGM so those who have, feel free to correct me if I'm wrong about that.
    Fire Emblem: Fates castle address
  • UiomancantUiomancant Member, Cool, Flagger Posts: 9,836 ✭✭✭✭✭
    The 10 seconds delay would be overly complex, and you cant do a AdCap thing where it gives X every Y seconds.

    If you want a kinda rough thing, you can do -gives X resource 10% of the time
    That would make it so every 10 seconds on average(this is very important) it gives x resource.
    However it could activate 2 times in a row, or it might take 20 seconds

    So its 100/time for this, however it will be much more unreliable the smaller, like when you get down to two minutes, it will be less than a percent. However when it activates, it gives it all at once.

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