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Loot-bags not functioning

UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
So what I want to do, Is make lootbags you can open and well, give random loot.
This is what I have gotten so far:

*A -named Open lootbag -takes 1 luck -locks A -unlocks at 1 luck -[all of the drops]
So, When I get down to 0 luck, It is still unlocked. Even if it locks itself when you buy, but if you have more than one remaining i will re-unlock itself.
I want to make it so that if you run out of luck, it locks and you don't see the clickable anymore. For pretty reasons, But I dont want to have extra upgrades, as there will be a lot of these with different chances. Over Complication and such.

What I want to ask is, Is there a way to do this without making it really complicated?
What's a sig btw

Best Answers

Answers

  • Idling_VelociraptorIdling_Velociraptor Posts: 219Member ✭✭✭
    *A named Open lootbag takes 1 luck locks A unlocks at 1 luck requires 1 luck

    I think that's how it works
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    *A named Open lootbag takes 1 luck locks A unlocks at 1 luck requires 1 luck

    I think that's how it works

    Doesn't work.
    What's a sig btw
  • Idling_VelociraptorIdling_Velociraptor Posts: 219Member ✭✭✭
    Wait!
    Is it an upgrade or a building!
    Make it a building.
    So you just have to do
    *A named Open Lootbag unlocks at 1 luck [all of the drops] locks A
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭
    edited May 2015

    Wait!
    Is it an upgrade or a building!
    Make it a building.
    So you just have to do
    *A named Open Lootbag unlocks at 1 luck [all of the drops] locks A

    It's a clickable. I could make it like:
    *A named Open Lootbag unlocks at 1 luck [all of the drops] locks A takes 1 A when bought.
    I'll see if that is better.

    Actually I forgot to mention my drops were luck-based.
    What's a sig btw
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    Make it a building.
    That's how Luri did it with wall destroyer.
    *a named Open Lootbag unlocks at 1 luck gives 1 var a when bought gives 1 var b when bought gives 1 var c when bought takes 1 A when bought locks A

    I have percentages.
    Not X this X that. I will try and see if I can mix and match it up with bought.

    Plus you clearly haven't played my other idle game, which had lots of that.
    What's a sig btw
  • Idling_VelociraptorIdling_Velociraptor Posts: 219Member ✭✭✭
    I haven't played your other idle games.
    What other idle games have you made?
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    I haven't played your other idle games.
    What other idle games have you made?

    Gates to hell and Murder simulator.

    However using the chances mixed in with the when bought worked.
    Now I just have to mess with it a bit more.
    I will give you the answer for the whole building thing though.
    What's a sig btw
  • Idling_VelociraptorIdling_Velociraptor Posts: 219Member ✭✭✭
    Oh and BTW
    I found Temporal, your idle game.
    Haven't played it yet.
    But I have high hopes for it.
    You should really make it unlisted.
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    Oh and BTW
    I found Temporal, your idle game.
    Haven't played it yet.
    But I have high hopes for it.
    You should really make it unlisted.

    You know, thats a really dick move. Really. When I release a game, I prefer people to have not been playing it. However now it is unlisted so thanks for that. I guess.
    What's a sig btw
  • UiomancantUiomancant Posts: 9,964Member, Cool, Flagger ✭✭✭✭✭

    use visible at

    Oh yes thats a solution too. However now I have done the building thing.
    What's a sig btw
  • Idling_VelociraptorIdling_Velociraptor Posts: 219Member ✭✭✭
    edited May 2015
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