Hello everyone. I'm fairly new to this forum and once I noticed that I could make my own Idle game. I jumped right to it. I love Idle games but I also love things that are engaging. It is why my Idle Game would have 50% Idle and 50% active playing!
I want my game to appeal to both Idler and active players but not simply giving clicking boost for active player and idle boost to idler... but instead giving you a fighting mechanic similar to the JRPG games and rewarding you for winning battle! Or you can simply idle your way to over Level 9000!
The game is currently not released yet but it is working well. The Link will be given here once released!. Most of the basic mechanics are already working, here the list of the mechanics for the First Alpha!
[Changelog]
Alpha 1.0.0
-HP bar with working HP Max system including being able to raise your HP Max -MP bar with working MP Max system including being able to raise your MP Max -Leveling system with XP which reward you with 5 stats point per level -4 Attributes to spend your stats point in! -Money system with a classic Clicker style to gain more gold! -2 Clickable, 1 for gaining money and 1 for XP! -Ores in the game (Can't collect for now)
To do before an Open release:
-At least 10 Gold Buildings -At least 5 XP Buildings -3 Main character Class (Warrior, Mage, Ranger) -At least 15 weapons per class -1 building per ore/crafting material -At least 5 upgrades per buildings
Planned feature in the short run:
-JRPG combat system -Monsters! -Luck system -A refined crafting system -A refined ore/crafting material gathering system (Require Luck system)
What I plan for the game in long terms:
-A RPG Fighting system (2D Zelda like) -1 Randomly Dungeon to explore, full of monster and Loot -Random Item generator -New Game+ system (Known as prestige system in Idles) -Porting the game to Unreal Engine 4 -Steam release
Oh hey, those features don't seem too bad! For levelling, most people make it a building that gets more and more expensive overtime, or a bunch of different buildings so you can change the amount it goes up each time, because exponential rates go up crazy fast.
Oh hey, those features don't seem too bad! For levelling, most people make it a building that gets more and more expensive overtime, or a bunch of different buildings so you can change the amount it goes up each time, because exponential rates go up crazy fast.
For now it is indeed a building and you level it using XP stored in a resource... I got to level 30 in a test and its actually rather fast with a mere Building that give you 0.1 xp per second per building... sooo heh XD I'm even thinking making it longer to level
We can figure it out, Upgrades is mainly what helps with that which is how the equipment is handled. Also the game isn't just about getting more building to get more Generic thing per seconds, you can find accessorizes that would boost your XP gain and other things or boost old ways of getting incomes too
For now there are no classes, your stats would determine which weapon appear as upgrade. The Melee appear depending on your Strength stats, Range on Dexterity and Magical weapons on Intelligence, so you can build your own class basically ^^
Well hmmmmm how can I do that? I mean using upgrade for the class... And like making it so it unlock a weapon, and that weapon would be that unlock the next?
hmm when you allocate enough stat points into a thing you unlock a class and then more variables would be introduced allowing you to have a more specific class while still allowing for your class choice to be pretty open
hmm when you allocate enough stat points into a thing you unlock a class and then more variables would be introduced allowing you to have a more specific class while still allowing for your class choice to be pretty open
I could make the 3 base class as upgrade and the subclasses as building that you can upgrade and the level of those class would determine which weapon get spawned
Or subclass after subclasses get chosen so sub sub classes if that makes any sense so you would be allowed to discover what class is the best for your playstyle
Comments
For levelling, most people make it a building that gets more and more expensive overtime, or a bunch of different buildings so you can change the amount it goes up each time, because exponential rates go up crazy fast.
... This is not where this topic should be... lol XD
Strength
Dexterity
Intelligence
Luck (Might change in the short run but definitely be there in the long run)