I'm working on porting an IGM Beta game to modern IGM, however, there are a few commands that I don't know if they even have
Modern IGM counterparts. Any clue how to do this sort of thing?
- "convert X to Y" - A staple of the prestige system the game uses, yet I don't know if there's any equivalence here.
- "lock X" - I'd assume you might just hide this stuff? No idea, though.
- "abstract" - This one, I have zero idea at all. Always hidden? Maybe?
While I'm at it, I'd also like to figure out how to port the stylesheet. If you don't know, it's a game that used the famous Wall Destroyer layout (complete with the upgrades that hide their names and costs if purchased). I have no idea what the Big Blue theme is--maybe an official port, but I've got other things to work on with this port.
In addition, the game I used wanted to achieve an "achievements passively grant a 2% buff" effect, but there was a problem with that: namely, IGM Beta had no in-house manner to do so. So he used upgrades. Lots. And lots. Of upgrades. Is there some sort of way to do this? I'd assume
but I would really appreciate some help here.
If anyone can help out here, that'd be great.