I'm trying to let the game idle end game to see how many people i can have in my village but here's a problem that occurs quite early.
With the houses that give only 10 housing max, i need to build several thousands of them.
I have so many old people that they die too fast and i can't have enough graves. (or i would have no houses)
I have to choose between houses, graves, or gathering/storage.
We need better houses and better graves towards the end so all the space is not used too fast :)
Or make it that so tiles give more land?
thanks for looking at my suggestion!
I think we should have much more options throughout the game for dealing with the dead.
burying the dead, ritual embalming, eating the dead, creating a ritual death cave/hut etc, but also I think that some of the more primitive ways of dealing with the dead should be available early on. Once fear of the dead has be achieved, then it would seem to me that some sort of primitive burial should be allowed to be researched
I'm making a mod, and i don't want to get all the resources from scrath because is very heavy. So, there is a debug mod in NeverEnding Legacy like the opensesame in Cookie Cliker?
Since a full garden is 36 plots and there are 34 possible plants, how about an achievement for having at least one mature plant of every type at the same time?